
Diver · physical (AD) damage
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Based on 11,829 games · 49.7% win rate · High elo · patch 26.20.

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
E Devastating ChargeFeartenacity helpsFROM
R Onslaught of ShadowsSome of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.
Tap or hover a crowd-control type to see which ability it comes from.