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Rammus

Rammus

Vanguard · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
52.7%Win rate
0.8%Pick rate
3KGames
STier · Jungle
Counter build Rammus vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
Gustwalker HatchlingJungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.450 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Plated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%.1200 gold · 600 to combine
Most common
CORE
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.2450 gold · 450 to combine→Sunfire Aegis350 Health 50 Armor 10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.2800 gold · 700 to combine
Build every game
ITEM 3
Hollow Radiance400 Health 40 Magic Resist 10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.2800 gold · 650 to combine53.3% WR422 games
Dead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.2900 gold · 900 to combine46.8% WR62 games · small sample
What players go
ITEM 4
Jak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.3200 gold · 650 to combine58.5% WR791 games
Protoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.2600 gold · 900 to combine64.5% WR307 games
Dead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.2900 gold · 900 to combine65.0% WR140 games · small sample
What players go
ITEM 5
Protoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.2600 gold · 900 to combine58.3% WR199 games · small sample
Jak'Sho, The Protean350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.3200 gold · 650 to combine69.0% WR171 games · small sample
Randuin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.2700 gold · 800 to combine64.5% WR76 games · small sample
What players go
Aftershock keystone
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
SUMMONER SPELLS
SKILL PRIORITY
Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.Q→Frenzying Taunt (E)Rammus taunts an enemy champion or monster into a reckless assault against him.E
52.7% WR41% of games
SKILL PATH leveling order
Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.QPowerball
2
4
5
7
9
2, 4, 5, 7, 9
Defensive Ball Curl (W)Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.WDefensive Ball Curl
1
14
15
17
18
1, 14, 15, 17, 18
Frenzying Taunt (E)Rammus taunts an enemy champion or monster into a reckless assault against him.EFrenzying Taunt
3
8
10
12
13
3, 8, 10, 12, 13
Soaring Slam (R)Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.RSoaring Slam
6
11
16
6, 11, 16

Based on 2,969 games · 52.7% win rate · High elo · patch 26.20.

ABILITIES

Spiked Shell
PassiveSpiked Shell

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Powerball
QPowerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Defensive Ball Curl
WDefensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

Frenzying Taunt
EFrenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him.

Soaring Slam
RSoaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

PLAYING ASRammus
  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
PLAYING AGAINSTRammus
  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

CROWD CONTROL

Airborneignores tenacityFROMQ PowerballR Soaring SlamTaunttenacity helpsFROME Frenzying TauntSlowignores tenacityFROMQ PowerballR Soaring Slam

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

MORE TANK CHAMPIONS

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