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Nautilus

Nautilus

Vanguard · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
50.7%Win rate
5.3%Pick rate
18KGames
ATier · Support
Counter build Nautilus vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
World Atlas400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Plated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%.1200 gold · 600 to combine
Most common
CORE
Celestial Opposition200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.400 gold→Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.2200 gold · 700 to combine
Build every game
ITEM 3
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.2300 gold · 400 to combine56.6% WR4,278 games
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.2450 gold · 450 to combine49.3% WR1,064 games
What players go
ITEM 4
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.2300 gold · 400 to combine59.4% WR1,655 games
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.2450 gold · 450 to combine53.4% WR758 games
Bandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.2300 gold · 800 to combine60.1% WR677 games
What players go
ITEM 5
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.2450 gold · 450 to combine60.3% WR287 games · small sample
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.2300 gold · 400 to combine64.4% WR180 games · small sample
Protoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.2600 gold · 900 to combine57.7% WR130 games · small sample
What players go
Aftershock keystone
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
Inspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades
SUMMONER SPELLS
SKILL PRIORITY
Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.Q
50.7% WR13% of games
SKILL PATH leveling order
Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.QDredge Line
1
4
5
7
9
1, 4, 5, 7, 9
Titan's Wrath (W)Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.WTitan's Wrath
2
8
10
12
13
2, 8, 10, 12, 13
Riptide (E)Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.ERiptide
3
14
15
17
18
3, 14, 15, 17, 18
Depth Charge (R)Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.RDepth Charge
6
11
16
6, 11, 16

Based on 18,427 games · 50.7% win rate · High elo · patch 26.20.

ABILITIES

Staggering Blow
PassiveStaggering Blow

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Dredge Line
QDredge Line

Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.

Titan's Wrath
WTitan's Wrath

Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.

Riptide
ERiptide

Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.

Depth Charge
RDepth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

PLAYING ASNautilus
  • While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
  • Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
PLAYING AGAINSTNautilus
  • If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
  • While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.

CROWD CONTROL

Airborneignores tenacityFROMR Depth ChargeRoottenacity helpsFROMP Staggering BlowSlowignores tenacityFROME Riptide

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.