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Rakan

Rakan

Catcher · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
50.2%Win rate
2.0%Pick rate
7KGames
STier · Support
Counter build Rakan vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
World Atlas400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste.900 gold · 350 to combine
Most common
CORE
Celestial Opposition200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.400 gold→Zeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.2200 gold · 700 to combine
Build every game
ITEM 2
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.2200 gold · 700 to combine49.1% WR1,370 games
What players go
ITEM 3
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.2200 gold · 700 to combine52.8% WR1,550 games
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.2300 gold · 400 to combine56.2% WR402 games
What players go
ITEM 4
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.2300 gold · 400 to combine61.7% WR595 games
Bandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.2300 gold · 800 to combine61.5% WR335 games
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.2200 gold · 700 to combine56.8% WR271 games · small sample
What players go
Guardian keystone
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
Domination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter
SUMMONER SPELLS
SKILL PRIORITY
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.W
50.2% WR18% of games
SKILL PATH leveling order
Gleaming Quill (Q)Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.QGleaming Quill
14
15
17
18
14, 15, 17, 18
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.WGrand Entrance
1
2
4
5
7
9
1, 2, 4, 5, 7, 9
Battle Dance (E)Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.EBattle Dance
3
8
10
12
13
3, 8, 10, 12, 13
The Quickness (R)Gains Move Speed, charming and dealing magic damage to enemies touched.RThe Quickness
6
11
16
6, 11, 16

Based on 6,957 games · 50.2% win rate · High elo · patch 26.20.

ABILITIES

Fey Feathers
PassiveFey Feathers

Rakan periodically gains a shield.

Gleaming Quill
QGleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

Grand Entrance
WGrand Entrance

Dashes to a location, knocking up nearby enemies on arrival.

Battle Dance
EBattle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

The Quickness
RThe Quickness

Gains Move Speed, charming and dealing magic damage to enemies touched.

PLAYING ASRakan
  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.
PLAYING AGAINSTRakan
  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.

CROWD CONTROL

Airborneignores tenacityFROMQ Gleaming QuillW Grand EntranceCharmtenacity helpsFROMR The Quickness

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.