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Yone

Yone

Skirmisher · physical (AD) damage

Builds from patch 26.20 · 175K high-elo games
50.7%Win rate
2.8%Pick rate
10KGames
ATier · Top
Counter build Yone vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
Doran's Bow8 Attack Damage 15% Attack Speed 1.5% Omnivamp400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Berserker's Greaves30% Attack Speed 45 Move Speed1100 gold · 300 to combine
Most common
CORE
Blade of The Ruined King40 Attack Damage 25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.3200 gold · 725 to combine→Immortal Shieldbow55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.3000 gold · 825 to combine
Build every game
ITEM 3
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike Damage3500 gold · 725 to combine54.6% WR1,197 games
Mortal Reminder35 Attack Damage 30% Armor Penetration 25% Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.3000 gold · 150 to combine45.2% WR577 games
What players go
ITEM 4
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike Damage3500 gold · 725 to combine60.7% WR2,950 games
Lord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.3300 gold · 550 to combine60.2% WR758 games
Mortal Reminder35 Attack Damage 30% Armor Penetration 25% Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.3000 gold · 150 to combine55.9% WR531 games
What players go
ITEM 5
Death's Dance60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.3300 gold · 275 to combine60.9% WR1,103 games
Wit's End50% Attack Speed 45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.2800 gold · 550 to combine48.5% WR231 games · small sample
Guardian Angel55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.3200 gold · 800 to combine68.6% WR188 games · small sample
What players go
Lethal Tempo keystone
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
SUMMONER SPELLS
SKILL PRIORITY
Mortal Steel (Q)Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne .Q→Soul Unbound (E)Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.E
50.7% WR28% of games
SKILL PATH leveling order
Mortal Steel (Q)Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne .QMortal Steel
1
4
5
7
9
1, 4, 5, 7, 9
Spirit Cleave (W)Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed.WSpirit Cleave
2
14
15
17
18
2, 14, 15, 17, 18
Soul Unbound (E)Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.ESoul Unbound
3
8
10
12
13
3, 8, 10, 12, 13
Fate Sealed (R)Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.RFate Sealed
6
11
16
6, 11, 16

Based on 9,785 games · 50.7% win rate · High elo · patch 26.20.

ABILITIES

Way of the Hunter
PassiveWay of the Hunter

Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.

Mortal Steel
QMortal Steel

Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne .

Spirit Cleave
WSpirit Cleave

Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed.

Soul Unbound
ESoul Unbound

Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.

Fate Sealed
RFate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.

CROWD CONTROL

Airborneignores tenacityFROMQ Mortal SteelR Fate Sealed

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.