NowInstantly counterattack an enemy for 138 to 168 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Every class change in WoW: Forever, with the talent icons and the old and new tooltips side by side. Changed numbers are highlighted. Our talent calculator and spec guides already use the new trees.
No talent changes. Revenge now scales with 25% of your Attack Power at every rank.
NowInstantly counterattack an enemy for 138 to 168 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
The biggest rework of the patch. Protection gets Holy Shield at level 30 and a new capstone, Shieldsworn. Holy gets Oath of Light and Boundless Light, Retribution gets Unsealed Wrath at the bottom, and many talents moved between the three trees.
NewSwear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock on them. Only one Oath of Light may be sworn by the Paladin at any one time.
NewIncreases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
BeforeImproves your chance to hit with Holy spells by 18%.
NowImproves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
BeforeIncreases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
NowIncreases the critical strike healing bonus of your Holy spells by 50%.
BeforeApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
NowApplies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
TextGives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
TextAllows 30% of your Mana regeneration to continue while casting.
TextIncreases the damage done by your Seals and Judgements by 15%.
RemovedGrants you immunity to Silence and Interrupt effects for 6 sec.
TextReduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
TextWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
TextAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
TextReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
NewReduces the duration of Stun and Charm effects on you by 20%.
NewReduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
BeforeDamaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
NowDamaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
BeforeIncreases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
NowReduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
BeforeFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
NowUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
BeforeWhile Righteous Fury is active, all damage taken is reduced by 6%.
NowWhile Righteous Fury is active, all damage taken is reduced by 9%.
BeforeIncreases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
NowIncreases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
BeforeIncreases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
NowIncreases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
TextIncreases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
RemovedWhen Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
RemovedIncreases the damage you deal with one-handed melee weapons by 10%.
TextIncreases your total Intellect by 10%.
TextWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
TextDecreases the cooldown of your Hammer of Justice spell by 15 sec.
TextIncreases your armor value from items by 10%.
TextIncreases your Defense Skill by 20.
NewReduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
NewYour melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
BeforeImproves your chance to get a critical strike with melee attacks by 5%.
NowImproves your chance to get a critical strike with all spells and attacks by 6%.
BeforeGives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
NowGives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.
BeforeIncreases the damage you deal with two-handed melee weapons by 6%.
NowIncreases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
BeforeIncreases your spell damage by up to 60% of your Intellect.
NowIncreases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
RemovedReduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
RemovedReduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
TextGives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
TextReduces the duration of Fear and Disorient effects on you by 30%.
NowNow learned at level 10.
Small changes: Pathfinding moved down a row and Trueshot Aura gives less Ranged Attack Power.
TextIncreases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
BeforeIncreases the Ranged Attack Power of party or raid members within 45 yds by 30.
NowIncreases the Ranged Attack Power of party or raid members within 45 yds by 15.
Binding Heal is replaced by Holy Binding, and Shadow Word: Death costs you more health when the target survives.
BeforeYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
NowYour heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
NewEach time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
RemovedHeals a friendly target and the caster for 236 to 284. Low threat.
NowA word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
Frost hits harder: Ice Lance, Ice Barrier and Winter's Chill all went up. Critical Mass and Arcane Blast were trimmed, Improved Fireball is now Accelerant, and Arcane Focus is gone.
BeforeIncreases your Armor by an amount equal to 50% of your Intellect.
NowIncreases your Armor by an amount equal to 75% of your Intellect.
BeforeBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
NowBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
RemovedImproves your chance to hit with Arcane spells by 5%.
TextGives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
BeforeIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
NowIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
BeforeReduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
NowReduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
BeforeIncreases the critical strike chance of your Fire spells by 10%.
NowIncreases the critical strike chance of your Fire spells by 6%.
TextReduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
BeforeImproves your chance to hit with Frost and Fire spells by 6%.
NowImproves your chance to hit with all spells by 6%.
BeforeDeals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
NowDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
BeforeIncreases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
NowIncreases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
BeforeGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
NowGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
BeforeShield yourself, absorbing 447 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
NowShield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Improved Drains now boosts Drain Mana instead of Wrack.
BeforeIncreases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
NowIncreases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.
Feral is rebuilt around the bear: Primal Bite is the new capstone, Lacerate is now a talent, Furor moved into Feral and Berserk is gone. Genesis doubled for Balance, and Restoration gets Bloom.
BeforeIncreases the periodic damage and healing done by your spells and abilities by 5%.
NowIncreases the periodic damage and healing done by your spells and abilities by 10%.
BeforeShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
NowShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
NewLacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
NewYour Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
BeforeWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
NowWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
BeforeBite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
NowBite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
RemovedReduces the cooldown of your Shifting Power spell by 8 sec.
RemovedCauses your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
TextGives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
TextInstantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
NewWhen your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
BeforeReduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
NowReduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
BeforeInstantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
NowInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
BeforeHeals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
NowHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
RemovedReduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
TextIncreases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
TextAllows 50% of your Mana regeneration to continue while casting.
TextReduces the threat generated by your Nature and Arcane spells by 30%.
No changes for Rogue and Shaman.
Talent text comes from the WoW Forever client (build 1.60.1.70630) with the server hotfixes applied, compared with our previous data, through the open talentsforever.com export. These are live hotfixes and can still change before launch on November 4.