Racials
Every racial ability for the 10 races of WoW Forever, with cast time, cooldown and the classes each race can play.
Alliance 5 races

RuthlessPassive
Increases your critical strike chance with all spells and attacks by 1%.

The Human SpiritPassive
Spirit increased by 10%.

PerceptionActiveInstant3 min
Dramatically increases stealth detection for 20 sec.

Will to SurviveActiveInstant3 min
Instantly removes all Stun effects.

Find TreasureActiveInstant
Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

StoneformActiveInstant3 min
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Artisan's PrecisionPassive
Increases your chance to hit with spells and attacks by 1%.

Big Game HunterPassive
Damage dealt versus Beasts increased by 5%.

ShadowmeldActiveInstant10 sec
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.

Elune's LightActiveInstant3 min
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Escape ArtistActiveInstant2 min
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Expansive MindPassive
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Eureka!ActiveInstant2 min
For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.

Walk on AirActiveInstant1.5 min
Glide downward through the air for 10 sec while controlling your direction of travel.

Read LeylineActive2 sec cast2 min
Increases your Health and Mana regeneration by 50% for 15 sec. Used at a ley line, you also become Attuned for 1 hour: the bonus becomes 100%, and Attuned stays through death. Can't be used while Innervate is active.

Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.

Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.
Horde 5 races

Blood FuryActiveInstant3 min
Increases Attack Power and Spell Power by 10% for 15 sec.

HardinessPassive
Duration of Stun effects on you reduced by 20%.

CommandPassive
Damage dealt by Hunter and Warlock pets increased by 5%.

Shatter CurseActiveInstant3 min
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.

Will of the ForsakenActiveInstant2 min
Instantly removes all Charm, Fear and Sleep effects.

CannibalizeActive5 yd rangeInstant2 min
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Touch of the GravePassive
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 25 sec internal cooldown. Does not break crowd control.

Tauren
WarriorHunterShamanDruid

War StompActive0.5 sec cast1.5 min
Stuns up to 5 enemies within 8 yds for 2 sec.

EndurancePassive
Total Health increased by 5%.

CultivationActiveInstant
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.

PlainsrunningPassive
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not affect mounted speed.

BerserkingActiveInstant3 min
Increases your spellcasting and attack speed by 10% for 10 sec.

RegenerationPassive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.

Rapid RegenerationActiveChanneled3 min
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Walk on AirActiveInstant1.5 min
Glide downward through the air for 10 sec while controlling your direction of travel.

SkysightActive0.5 sec cast2 min
Increases your movement speed by 15% for 15 sec. Used at an elemental convergence, you also become Charged for 1 hour: the bonus becomes 30%, and Charged stays through death.

Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.

Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 2%.