Updated patch 26.18 · 1.5M high-elo games
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Aurora

Aurora

Assassin · magic (AP) damage

48.5%Win rate
1.2%Pick rate
4KGames
CTier · Mid

Aurora is a Assassin that deals magic (AP) damage and brings slow. With little hard CC to play around, prioritize raw defensive stats over tenacity. Below is Aurora's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Spirit Abjuration
PassiveSpirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

Twofold Hex
QTwofold Hex

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

Across the Veil
WAcross the Veil

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

The Weirding
EThe Weirding

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Between Worlds
RBetween Worlds

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

COMBAT PROFILE

Attack3
Defense4
Magic8
Difficulty5

CROWD CONTROL

Slowignores tenacityFROME The WeirdingR Between Worlds

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.Q→The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.E
48.5% WR2,411 matches
SKILL PATH leveling order
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.QTwofold Hex
1
4
5
7
9
Across the Veil (W)Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.WAcross the Veil
3
14
15
17
18
The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.EThe Weirding
2
8
10
12
13
Between Worlds (R)Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.RBetween Worlds
6
11
16
Electrocute keystone
Domination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Sorcerer's Shoes12 Magic Penetration 45 Move SpeedCost: 1100 · 800 to build
Most common
CORE
Luden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Stormsurge90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Cost: 2800 · 800 to build
Build every game
3RD ITEM
Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build50% WR2238 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build51.5% WR995 games
Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build52.5% WR278 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build62.8% WR304 games
Void Staff95 Ability Power 40% Magic PenetrationCost: 3000 · 1050 to build48.5% WR171 games
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build56.9% WR160 games
What players go

Based on 3606 games · 48.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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