Aurora is a Assassin that deals magic (AP) damage and brings slow. With little hard CC to play around, prioritize raw defensive stats over tenacity. Below is Aurora's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveSpirit Abjuration
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
QTwofold Hex
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
WAcross the Veil
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
EThe Weirding
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
RBetween Worlds
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
COMBAT PROFILE
Attack3
Defense4
Magic8
Difficulty5
CROWD CONTROL
Slowignores tenacityFROME The WeirdingR Between Worlds
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.Q→The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.E
48.5% WR2,411 matches
SKILL PATH leveling order
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.QTwofold Hex
1
4
5
7
9
Across the Veil (W)Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.WAcross the Veil
3
14
15
17
18
The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.EThe Weirding
2
8
10
12
13
Between Worlds (R)Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.RBetween Worlds
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Stormsurge90 Ability Power
15 Magic Penetration
6% Move Speed
Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Cost: 2800 · 800 to build
Build every game
3RD ITEM
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build50% WR2238 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build51.5% WR995 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build52.5% WR278 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build62.8% WR304 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build48.5% WR171 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build56.9% WR160 games
What players go
Based on 3606 games · 48.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.Q→The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.E
49.1% WR658 matches
SKILL PATH leveling order
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.QTwofold Hex
1
4
5
7
9
Across the Veil (W)Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.WAcross the Veil
3
14
15
17
18
The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.EThe Weirding
2
8
10
12
13
Between Worlds (R)Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.RBetween Worlds
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Hextech Rocketbelt60 Ability Power
350 Health
20 Ability Haste
Supersonic
Dash in target direction, unleashing missiles that deal magic damage.Cost: 2650 · 350 to build
Build every game
3RD ITEM
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build53.6% WR616 games
Stormsurge90 Ability Power
15 Magic Penetration
6% Move Speed
Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Cost: 2800 · 800 to build50% WR136 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build52.4% WR269 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build36.6% WR93 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build41.3% WR46 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build58.8% WR80 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build49.2% WR59 games
What players go
Based on 1254 games · 49.1% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.Q→The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.E
52.2% WR74 matches
SKILL PATH leveling order
Twofold Hex (Q)Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.QTwofold Hex
1
3
5
7
9
Across the Veil (W)Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.WAcross the Veil
4
14
15
16
18
The Weirding (E)Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.EThe Weirding
2
8
10
11
13
Between Worlds (R)Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.RBetween Worlds
6
12
17
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build56.5% WR23 games
What players go
Based on 134 games · 52.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.