Lee Sin is a Diver that deals physical (AD) damage and brings airborne, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Lee Sin's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveFlurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
QSonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
WSafeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
ETempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
RDragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
COMBAT PROFILE
Attack8
Defense5
Magic3
Difficulty6
PLAYING ASLee Sin
Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
PLAYING AGAINSTLee Sin
Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.Q→Safeguard / Iron Will (W)Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.W
49.9% WR6,509 matches
SKILL PATH leveling order
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.QSonic Wave / Resonating Strike
2
4
5
7
9
Safeguard / Iron Will (W)Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.WSafeguard / Iron Will
3
8
10
12
13
Tempest / Cripple (E)Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.ETempest / Cripple
1
14
15
17
18
Dragon's Rage (R)Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.RDragon's Rage
6
11
16
Conqueror keystone
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Scorchclaw PupJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.Cost: 450
Eclipse60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Cost: 2900 · 625 to build→Sundered Sky40 Attack Damage
400 Health
10 Ability Haste
Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.Cost: 3100 · 900 to build
Build every game
4TH ITEM
Death's Dance60 Attack Damage
50 Armor
15 Ability Haste
Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.Cost: 3300 · 275 to build55.3% WR2862 games
Black Cleaver45 Attack Damage
400 Health
20 Ability Haste
Carve
Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants Move Speed for 2 seconds.Cost: 3000 · 225 to build53.8% WR1259 games
Guardian Angel55 Attack Damage
45 Armor
Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.Cost: 3200 · 800 to build66.7% WR168 games
What players go
5TH ITEM
Guardian Angel55 Attack Damage
45 Armor
Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.Cost: 3200 · 800 to build59.2% WR769 games
Death's Dance60 Attack Damage
50 Armor
15 Ability Haste
Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.Cost: 3300 · 275 to build59.2% WR665 games
Maw of Malmortius60 Attack Damage
15 Ability Haste
40 Magic Resist
Lifeline
Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.Cost: 3100 · 750 to build55.1% WR454 games
What players go
Based on 11685 games · 49.9% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.Q→Safeguard / Iron Will (W)Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.W
44.1% WR34 matches
SKILL PATH leveling order
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.QSonic Wave / Resonating Strike
2
4
5
7
9
Safeguard / Iron Will (W)Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.WSafeguard / Iron Will
3
8
10
12
13
Tempest / Cripple (E)Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.ETempest / Cripple
1
14
15
17
18
Dragon's Rage (R)Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.RDragon's Rage
6
11
16
Conqueror keystone
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Blade10 Attack Damage
80 Health
2.5% OmnivampCost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Ravenous Hydra65 Attack Damage
15 Ability Haste
12% Life Steal
Cleave
Attacks deal physical damage to nearby enemies.Ravenous Crescent
Deal physical damage to enemies around you.
Your Life Steal applies to this damage.Cost: 3300 · 150 to build→Eclipse60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Cost: 2900 · 625 to build
Build every game
3RD ITEM
Sundered Sky40 Attack Damage
400 Health
10 Ability Haste
Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.Cost: 3100 · 900 to build33.3% WR39 games
What players go
4TH ITEM
Death's Dance60 Attack Damage
50 Armor
15 Ability Haste
Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.Cost: 3300 · 275 to build34.7% WR49 games
What players go
Based on 238 games · 44.1% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.Q
49.5% WR41 matches
SKILL PATH leveling order
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.QSonic Wave / Resonating Strike
1
4
5
7
9
Safeguard / Iron Will (W)Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.WSafeguard / Iron Will
2
8
10
12
13
Tempest / Cripple (E)Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.ETempest / Cripple
3
14
15
17
Dragon's Rage (R)Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.RDragon's Rage
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Dream Maker200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Dream Maker
Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Eclipse60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Cost: 2900 · 625 to build
Build every game
Based on 194 games · 49.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.Q→Safeguard / Iron Will (W)Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.W
53.8% WR59 matches
SKILL PATH leveling order
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.QSonic Wave / Resonating Strike
1
4
5
7
9
Safeguard / Iron Will (W)Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.WSafeguard / Iron Will
2
8
10
12
17
18
Tempest / Cripple (E)Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.ETempest / Cripple
3
13
14
15
Dragon's Rage (R)Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.RDragon's Rage
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Blade10 Attack Damage
80 Health
2.5% OmnivampCost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Chainlaced Crushers25 Magic Resist
45 Move Speed
30% Tenacity
Noxian Persistence (0s)
After taking magic damage from a Champion, gain a magic shield for 5 seconds.Cost: 1250
Most common
CORE
Eclipse60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Cost: 2900 · 625 to build→Voltaic Cyclosword55 Attack Damage
10 Lethality
10 Ability Haste
Galvanize
Damaging an Enemy Champions with an ability triggers Energized if it is ready.
Firmament
Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Cost: 3000 · 963 to build
Build every game
3RD ITEM
Sundered Sky40 Attack Damage
400 Health
10 Ability Haste
Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.Cost: 3100 · 900 to build63.6% WR22 games
What players go
Based on 171 games · 53.8% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.