Kha'Zix is a Assassin that deals physical (AD) damage and brings slow. With little hard CC to play around, prioritize raw defensive stats over tenacity. Below is Kha'Zix's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveUnseen Threat
Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets. When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.
QTaste Their Fear
Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws , this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.
WVoid Spike
Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks , Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.
ELeap
Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings , Leap's range increases by 200 and the cooldown resets on champion kill or assist.
RVoid Assault
Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible , triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking , Void Assault gains increased Invisibility duration, and an additional use.
COMBAT PROFILE
Attack9
Defense4
Magic3
Difficulty6
PLAYING ASKha'Zix
Enemies are considered isolated if they have no allies within a short distance. The damage of Taste Their Fear is massively increased against these targets.
Unseen Threat activates when Kha'Zix cannot be seen by the enemy team. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking enemy champions.
Kha'Zix has a great deal of freedom to choose where and when to fight. Pick your battles carefully to succeed.
PLAYING AGAINSTKha'Zix
Taste Their Fear deals bonus damage to targets that are isolated. Gain an advantage by fighting near allied minions, champions, or turrets.
Leap and Void Assault have long cooldowns. Kha'Zix is very vulnerable when these are not available.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Taste Their Fear (Q)Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws , this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.Q→Void Spike (W)Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks , Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.W→Leap (E)Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings , Leap's range increases by 200 and the cooldown resets on champion kill or assist.E
50.2% WR2,150 matches
SKILL PATH leveling order
Taste Their Fear (Q)Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws , this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.QTaste Their Fear
1
4
5
7
8
10
Void Spike (W)Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks , Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.WVoid Spike
2
9
11
12
14
15
Leap (E)Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings , Leap's range increases by 200 and the cooldown resets on champion kill or assist.ELeap
3
16
17
18
Void Assault (R)Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible , triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking , Void Assault gains increased Invisibility duration, and an additional use.RVoid Assault
6
13
First Strike keystone
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Gustwalker HatchlingJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.Cost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Umbral Glaive60 Attack Damage
18 Lethality
15 Ability Haste
Nightstalker
After being unseen by enemies briefly, your next attack against a champion deals an additional true damage.
Blackout
When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.Cost: 2800 · 750 to build→Voltaic Cyclosword55 Attack Damage
10 Lethality
10 Ability Haste
Galvanize
Damaging an Enemy Champions with an ability triggers Energized if it is ready.
Firmament
Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Cost: 3000 · 963 to build
Build every game
3RD ITEM
Edge of Night50 Attack Damage
15 Lethality
250 Health
Annul
Grants a Spell Shield that blocks the next enemy Ability.Cost: 3000 · 850 to build53.5% WR1130 games
What players go
4TH ITEM
Edge of Night50 Attack Damage
15 Lethality
250 Health
Annul
Grants a Spell Shield that blocks the next enemy Ability.Cost: 3000 · 850 to build54.9% WR2642 games
Serylda's Grudge45 Attack Damage
35% Armor Penetration
15 Ability Haste
Bitter Cold
Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.Cost: 3000 · 500 to build57.7% WR2115 games
What players go
5TH ITEM
Serylda's Grudge45 Attack Damage
35% Armor Penetration
15 Ability Haste
Bitter Cold
Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.Cost: 3000 · 500 to build58.2% WR1972 games
Edge of Night50 Attack Damage
15 Lethality
250 Health
Annul
Grants a Spell Shield that blocks the next enemy Ability.Cost: 3000 · 850 to build58.5% WR1123 games
Serpent's Fang55 Attack Damage
15 Lethality
Shield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected by Shield Reaver, reduce Shields on them by %.Cost: 2500 · 625 to build58.3% WR434 games
What players go
Based on 11521 games · 50.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.