Locke is a Assassin that deals physical (AD) damage and brings slow. With little hard CC to play around, prioritize raw defensive stats over tenacity. Below is Locke's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveSilver Stake
Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
QRitual Nails
Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
WSoul Ignition
Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
EAshen Pursuit
Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
RPurgatory
Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.
COMBAT PROFILE
Attack6
Defense4
Magic2
Difficulty5
CROWD CONTROL
Slowignores tenacityFROMQ Ritual NailsR Purgatory
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.Q→Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.W
50% WR894 matches
SKILL PATH leveling order
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.QRitual Nails
1
4
5
7
9
Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.WSoul Ignition
3
8
10
12
13
Ashen Pursuit (E)Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.EAshen Pursuit
2
14
15
17
18
Purgatory (R)Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.RPurgatory
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Lich Bane100 Ability Power
6% Move Speed
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit.Cost: 2900 · 250 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Stormsurge90 Ability Power
15 Magic Penetration
6% Move Speed
Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Cost: 2800 · 800 to build51.7% WR648 games
Bloodletter's Curse65 Ability Power
400 Health
15 Ability Haste
Vile Decay
Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Cost: 2900 · 750 to build50% WR238 games
What players go
4TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build47.2% WR1444 games
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build52.2% WR1112 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build53.6% WR772 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build60.5% WR658 games
Mejai's Soulstealer20 Ability Power
100 Health
Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.Cost: 1500 · 1150 to build79.1% WR177 games
What players go
Based on 6979 games · 50% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.Q→Ashen Pursuit (E)Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.E
41.8% WR691 matches
SKILL PATH leveling order
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.QRitual Nails
1
4
5
7
9
Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.WSoul Ignition
3
14
15
17
18
Ashen Pursuit (E)Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.EAshen Pursuit
2
8
10
12
13
Purgatory (R)Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.RPurgatory
6
11
16
Dark Harvest keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Scorchclaw PupJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.Cost: 450
Lich Bane100 Ability Power
6% Move Speed
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit.Cost: 2900 · 250 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Mejai's Soulstealer20 Ability Power
100 Health
Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.Cost: 1500 · 1150 to build71.7% WR53 games
What players go
4TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build38.7% WR388 games
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build41.5% WR195 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build57.3% WR185 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build55.4% WR166 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build34.6% WR78 games
What players go
Based on 1358 games · 41.8% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.Q→Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.W
53.6% WR98 matches
SKILL PATH leveling order
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.QRitual Nails
1
4
5
7
9
Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.WSoul Ignition
3
8
10
13
Ashen Pursuit (E)Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.EAshen Pursuit
2
12
14
15
17
18
Purgatory (R)Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.RPurgatory
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Lich Bane100 Ability Power
6% Move Speed
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit.Cost: 2900 · 250 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build56.8% WR125 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build55% WR80 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build68.1% WR91 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build62.5% WR56 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build45% WR20 games
What players go
Based on 785 games · 53.6% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.Q→Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.W
47.2% WR83 matches
SKILL PATH leveling order
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.QRitual Nails
1
4
5
7
9
Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.WSoul Ignition
3
8
10
12
13
Ashen Pursuit (E)Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.EAshen Pursuit
2
14
15
17
18
Purgatory (R)Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.RPurgatory
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Lich Bane100 Ability Power
6% Move Speed
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit.Cost: 2900 · 250 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
4TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build46.9% WR81 games
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build56.3% WR71 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build65% WR40 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build38.5% WR39 games
What players go
Based on 424 games · 47.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.Q
50% WR39 matches
SKILL PATH leveling order
Ritual Nails (Q)Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.QRitual Nails
1
4
5
7
9
Soul Ignition (W)Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.WSoul Ignition
3
8
10
12
13
Ashen Pursuit (E)Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.EAshen Pursuit
2
14
15
17
18
Purgatory (R)Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.RPurgatory
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Dream Maker200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Dream Maker
Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Lich Bane100 Ability Power
6% Move Speed
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit.Cost: 2900 · 250 to build
Build every game
3RD ITEM
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build50% WR40 games
What players go
Based on 124 games · 50% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.