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Fizz

Fizz

Assassin · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
51.6%Win rate
2.0%Pick rate
7KGames
STier · Mid
Counter build Fizz vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
Doran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Sorcerer's Shoes12 Magic Penetration 45 Move Speed1100 gold · 800 to combine
Most common
CORE
Lich Bane100 Ability Power 6% Move Speed 10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit.2900 gold · 250 to combine→Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.3250 gold · 450 to combine
Build every game
ITEM 3
Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.3200 gold · 900 to combine51.3% WR1,443 games
What players go
ITEM 4
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.3500 gold · 1100 to combine53.0% WR1,417 games
Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.3200 gold · 900 to combine56.0% WR1,153 games
What players go
ITEM 5
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.3500 gold · 1100 to combine58.4% WR853 games
Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.3200 gold · 900 to combine58.2% WR371 games
What players go
Electrocute keystone
Domination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
SUMMONER SPELLS
SKILL PRIORITY
Playful / Trickster (E)Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.E→Seastone Trident (W)Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.W
51.6% WR68% of games
SKILL PATH leveling order
Urchin Strike (Q)Fizz dashes through his target, dealing magic damage and applying on hit effects.QUrchin Strike
3
14
15
17
18
3, 14, 15, 17, 18
Seastone Trident (W)Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.WSeastone Trident
2
8
10
12
13
2, 8, 10, 12, 13
Playful / Trickster (E)Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.EPlayful / Trickster
1
4
5
7
9
1, 4, 5, 7, 9
Chum the Waters (R)Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.RChum the Waters
6
11
16
6, 11, 16

Based on 7,137 games · 51.6% win rate · High elo · patch 26.20.

ABILITIES

Nimble Fighter
PassiveNimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Urchin Strike
QUrchin Strike

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Seastone Trident
WSeastone Trident

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Playful / Trickster
EPlayful / Trickster

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Chum the Waters
RChum the Waters

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

PLAYING ASFizz
  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
PLAYING AGAINSTFizz
  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

CROWD CONTROL

Airborneignores tenacityFROMR Chum the WatersSlowignores tenacityFROME Playful / TricksterR Chum the Waters

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.