
Battlemage · magic (AP) damage
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching

Based on 3,579 games · 50.4% win rate · High elo · patch 26.20.
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Based on 1,675 games · 50.8% win rate · High elo · patch 26.20.
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Based on 394 games · 51.0% win rate · High elo · patch 26.20.
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades

Based on 124 games · 53.2% win rate · High elo · patch 26.20.
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm

Based on 87 games · 36.8% win rate · High elo · patch 26.20.

Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust , which permanently improves each of his abilities.

Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.

Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
R Falling Star / The Skies DescendStuntenacity helpsFROM
R Falling Star / The Skies DescendSlowignores tenacityFROM
E Singularity
R Falling Star / The Skies DescendSome of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.
Tap or hover a crowd-control type to see which ability it comes from.