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Karma

Karma

Enchanter · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
49.3%Win rate
3.9%Pick rate
14KGames
BTier · Support
Counter build Karma vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
World Atlas400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste.900 gold · 350 to combine
Most common
CORE
Dream Maker200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges) Places an Invisible Stealth Ward that grants vision.400 gold→Echoes of Helia35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.2200 gold · 500 to combine
Build every game
ITEM 2
Moonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.2200 gold · 500 to combine50.8% WR2,772 games
What players go
ITEM 3
Moonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.2200 gold · 500 to combine50.0% WR3,309 games
Redemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.2300 gold · 850 to combine53.5% WR2,307 games
Mikael's Blessing250 Health 100% Base Mana Regen 12% Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.2300 gold · 900 to combine59.6% WR198 games · small sample
What players go
ITEM 4
Redemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.2300 gold · 850 to combine54.2% WR1,473 games
Moonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.2200 gold · 500 to combine54.7% WR684 games
Mikael's Blessing250 Health 100% Base Mana Regen 12% Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.2300 gold · 900 to combine54.8% WR299 games · small sample
What players go
Summon Aery keystone
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
SUMMONER SPELLS
SKILL PRIORITY
Inner Flame (Q)Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.Q→Inspire (E)Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.E
49.3% WR28% of games
SKILL PATH leveling order
Inner Flame (Q)Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.QInner Flame
1
4
5
13
1, 4, 5, 13
Focused Resolve (W)Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.WFocused Resolve
3
14
15
17
18
3, 14, 15, 17, 18
Inspire (E)Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.EInspire
2
7
8
9
10
12
2, 7, 8, 9, 10, 12
Mantra (R)Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.RMantra
6
11
16
6, 11, 16

Based on 13,757 games · 49.3% win rate · High elo · patch 26.20.

ABILITIES

Gathering Fire
PassiveGathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Inner Flame
QInner Flame

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Focused Resolve
WFocused Resolve

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Inspire
EInspire

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Mantra
RMantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

PLAYING ASKarma
  • Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
  • When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
  • Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.
PLAYING AGAINSTKarma
  • Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
  • Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
  • Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.

CROWD CONTROL

Roottenacity helpsFROMW Focused ResolveR MantraSlowignores tenacityFROMQ Inner FlameR Mantra

Their hard CC is tenacity-reducible, so Mercury's Treads and tenacity items shorten their lockdown.

Tap or hover a crowd-control type to see which ability it comes from.

MORE MAGE CHAMPIONS

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.