
Enchanter · magic (AP) damage
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching

Based on 13,757 games · 49.3% win rate · High elo · patch 26.20.
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter

Based on 521 games · 44.0% win rate · High elo · patch 26.20.
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter

Based on 428 games · 42.8% win rate · High elo · patch 26.20.
Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching

Based on 50 games · 34.0% win rate · High elo · patch 26.20.

Karma's damaging abilities will reduce the cooldown of Mantra.

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
W Focused Resolve
R MantraSlowignores tenacityFROM
Q Inner Flame
R MantraTheir hard CC is tenacity-reducible, so Mercury's Treads and tenacity items shorten their lockdown.
Tap or hover a crowd-control type to see which ability it comes from.