NeverFF
/
Zac

Zac

Vanguard · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
50.8%Win rate
1.5%Pick rate
5KGames
STier · Jungle
Counter build Zac vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
Mosstomper SeedlingJungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.450 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste.900 gold · 350 to combine
Most common
CORE
Sunfire Aegis350 Health 50 Armor 10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.2800 gold · 700 to combine→Spirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.2700 gold · 650 to combine
Build every game
ITEM 3
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.2450 gold · 450 to combine52.4% WR590 games
What players go
ITEM 4
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.2450 gold · 450 to combine50.5% WR826 games
Randuin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.2700 gold · 800 to combine54.4% WR149 games · small sample
What players go
ITEM 5
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.2450 gold · 450 to combine58.0% WR350 games
Randuin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.2700 gold · 800 to combine54.4% WR182 games · small sample
What players go
Aftershock keystone
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
SUMMONER SPELLS
SKILL PRIORITY
Elastic Slingshot (E)Zac attaches his arms to the ground and stretches back, launching himself forward.E→Unstable Matter (W)Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.W
50.8% WR68% of games
SKILL PATH leveling order
Stretching Strikes (Q)Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.QStretching Strikes
2
14
15
17
18
2, 14, 15, 17, 18
Unstable Matter (W)Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.WUnstable Matter
1
8
10
12
13
1, 8, 10, 12, 13
Elastic Slingshot (E)Zac attaches his arms to the ground and stretches back, launching himself forward.EElastic Slingshot
3
4
5
7
9
3, 4, 5, 7, 9
Let's Bounce! (R)Zac bounces four times, knocking up enemies hit and slowing them.RLet's Bounce!
6
11
16
6, 11, 16

Based on 5,215 games · 50.8% win rate · High elo · patch 26.20.

ABILITIES

Cell Division
PassiveCell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Stretching Strikes
QStretching Strikes

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

Unstable Matter
WUnstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

Elastic Slingshot
EElastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.

Let's Bounce!
RLet's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.

PLAYING ASZac
  • Picking up goo chunks is very important to staying alive.
  • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
  • Charging Elastic Slingshot from the fog of war will give opponents less time to react.
PLAYING AGAINSTZac
  • Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
  • Kill all of Zac's bloblets when he splits apart to stop him from reforming.
  • Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.

CROWD CONTROL

Airborneignores tenacityFROMQ Stretching StrikesE Elastic SlingshotR Let's Bounce!Slowignores tenacityFROMQ Stretching StrikesR Let's Bounce!

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

MORE BRUISER CHAMPIONS

NeverFF isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.