Fire Mage guide
Ranged DPS
Mage · WoW Forever
Beta guide, level 30. The WoW Forever beta stops at level 30, so this guide and its build cover levels 1 to 30. We update it for level 60 after launch on November 4.
Fire is all about crits. Forever adds Heating Up: crits with Fireball, Fire Blast and Scorch speed up your next Pyroblast, which finally makes Pyroblast a real part of the rotation. Fire Power now rewards having several fire effects on the target, and Critical Mass got stronger. Ignite was toned down.
Strengths
- Huge damage that scales with gear and crit
- Good mana thanks to Master of Elements
- Arcane Intellect, conjured food and water, portals and Polymorph for the group.
Weaknesses
- Needs lots of crit: weak until gear catches up
- Weaker leveling: mobs die before Heating Up gets going
- No Ice Block: fragile
Talent build (level 30) 0/21/0
Fire 21 points
Incineration3/3
Improved Fireball5/5
Ignite5/5
Burning Soul1/3
Pyroblast1/1
Improved Scorch3/3
Heating Up1/1
Master of Elements1/3
Critical Mass1/5
21 points in Fire: Improved Fireball, Incineration and Ignite, Pyroblast with Heating Up, Improved Scorch, a point in Master of Elements and the first point of Critical Mass. Fire Power, Blast Wave and Combustion come after launch.
Open this build in the talent calculatorKey talents
- Heating Up
- New in Forever: crits from Fireball, Fire Blast and Scorch speed up your next Pyroblast.
- Ignite
- Fire crits burn the target for 40% more over 4 sec.
- Improved Scorch
- Scorch makes the target take more fire damage from you.
- Improved Fireball
- 0.5 sec faster Fireball.
- Critical Mass
- Up to +10% crit on fire spells.
New in Forever: Fire talents
Heating UpNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Rotation
- Pre-cast Pyroblast on bosses, pull with Fireball otherwise.
- Scorch until Improved Scorch is fully stacked, and refresh it before it drops.
- Fire Blast on cooldown.
- Fireball as your main spell.
- Pyroblast when Heating Up has made it fast.
- Arcane Missiles on Missile Barrage procs (if you take it later).
Several enemies
- Flamestrike, then recast when it ends.
- Arcane Explosion when it's safe to stand close.
- Blast Wave once you have it.
Cooldowns
- Combustion (after launch)
- Stacking fire crit for burst.
- Frost Nova
- Freeze enemies off you, then step away.
- Evocation
- Mana back in long fights.
Stats
Spell (fire) power and spell crit first, then Intellect. Haste is good but hard to find early.
Best races
Alliance
- Human
- Ruthless (+1% spell crit) and The Human Spirit (+10% Spirit).
- Skyborne (High Order)
- Wind Blessed (+2% haste) and Read Leyline for faster mana regeneration.
- Gnome
- Expansive Mind (+5% mana) and Escape Artist.
Horde
- Orc
- Blood Fury: +10% Spell Power for 15 sec.
- Troll
- Berserking (+10% casting speed) and Rapid Regeneration to survive.
- Undead
- Will of the Forsaken breaks fear: the PvP pick.
Professions
Tailoring and Enchanting, the classic Mage pair (cloth gear and your own wands). Engineering if you want more damage.
Leveling
Fire is the weakest Mage to level: mobs often die before Heating Up gets going. Level as Frost and switch to Fire for dungeons and raids.

