Blood Fury
Orc10% more Attack Power and Spell Power for 15 sec. A burst button every class can use.
Every racial ability ranked by how much it helps across dungeons, raids, PvP and the open world. Big damage cooldowns and always-on damage bonuses sit on top, handy extras at the bottom.
10% more Attack Power and Spell Power for 15 sec. A burst button every class can use.
10% faster attacks and casts for 10 sec. Pure extra damage or healing on demand.
10% more crit chance for 15 sec. One of the biggest burst windows in the game.
2% Haste that is always on. Free damage in every fight.
1% hit with spells and attacks. Fewer misses for every class.
Clears and blocks bleeds, poisons and diseases, plus 10% less physical damage.
Breaks every stun. Huge in PvP and saves you in dungeons too.
Breaks fear, charm and sleep. A top PvP escape.
Frees you from slows and roots and keeps you immune for 3 sec.
8 sec of cheaper, harder hitting abilities every 2 min. Great for burst.
Stuns up to 5 enemies. Stops casts and saves runs.
Removes curses and cuts magic damage taken. Shines against casters.
5% more Mana, Rage or Energy, whichever your class uses.
1% crit with everything, no weapon needed. Small but always on.
5% more pet damage for Hunters and Warlocks.
10% more Spirit. Better health and mana regeneration.
Up to 60% faster running the longer you keep moving. A leveling gem, but no mount bonus.
5% more health. Good for tanks.
Drains health from targets now and then. Free sustain.
50% faster health and mana regeneration, 100% for an hour after using it at a ley line.
15% movement speed, 30% for an hour after using it at an elemental convergence.
Heals half your health between fights. Great for solo play.
Stuns on you last 20% shorter. Quietly strong in PvP.
Drop out of combat or skip a pull. Clever uses, low raw power.
Regain health and mana from corpses. Nice while questing.
Spot stealthed players. Only matters in PvP.
A bit of Dodge and movement speed.
Faster health regeneration out of combat.
5% damage to Beasts only.
5% damage to Beasts only.
5% damage to Elementals only.
Shows treasure on the minimap. Nice, but no combat value.
Grow an extra herb to pick. A small economy bonus.
Glide down safely. Movement fun, rarely decides a fight.
Much longer breath underwater.
Faster running back to your body as a ghost.
Fewer engineering gadget failures. Only for engineers.