Updated patch 26.18 · 1.5M high-elo games
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Dr. Mundo

Dr. Mundo

Juggernaut · physical (AD) damage

51.7%Win rate
2.4%Pick rate
7KGames
ATier · Top

Dr. Mundo is a Juggernaut that deals physical (AD) damage and brings slow. With little hard CC to play around, prioritize raw defensive stats over tenacity. Below is Dr. Mundo's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Goes Where He Pleases
PassiveGoes Where He Pleases

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.

Infected Bonesaw
QInfected Bonesaw

Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

Heart Zapper
WHeart Zapper

Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

Blunt Force Trauma
EBlunt Force Trauma

Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

Maximum Dosage
RMaximum Dosage

Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

COMBAT PROFILE

Attack5
Defense7
Magic6
Difficulty5
PLAYING ASDr. Mundo
  • A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
  • Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
  • Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
PLAYING AGAINSTDr. Mundo
  • Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
  • Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.

CROWD CONTROL

Slowignores tenacityFROMQ Infected Bonesaw

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Infected Bonesaw (Q)Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.Q→Blunt Force Trauma (E)Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.E
51.7% WR2,855 matches
SKILL PATH leveling order
Infected Bonesaw (Q)Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.QInfected Bonesaw
1
4
5
7
9
Heart Zapper (W)Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.WHeart Zapper
3
14
15
17
18
Blunt Force Trauma (E)Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.EBlunt Force Trauma
2
8
10
12
13
Maximum Dosage (R)Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.RMaximum Dosage
6
11
16
Grasp of the Undying keystone
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
Inspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Shield110 Health Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.Cost: 450Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Boots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Warmog's Armor1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).Cost: 3100 · 500 to build→Heartsteel900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.Cost: 3000 · 400 to build
Build every game
4TH ITEM
Titanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Cost: 3300 · 50 to build62.9% WR1576 games
Spirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.Cost: 2700 · 650 to build57.6% WR1192 games
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build46.8% WR203 games
What players go
5TH ITEM
Spirit Visage400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.Cost: 2700 · 650 to build61.6% WR453 games
Titanic Hydra40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Cost: 3300 · 50 to build59.1% WR357 games
Overlord's Bloodmail30 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.Cost: 3300 · 1000 to build65.1% WR335 games
What players go

Based on 7082 games · 51.7% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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