
Diver · physical (AD) damage
Hecarim is a Diver that deals physical (AD) damage and brings airborne, fear. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Hecarim's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
E Devastating ChargeFeartenacity helpsFROM
R Onslaught of ShadowsHover a crowd-control type to see which ability it comes from.
Sorcery
Summon Aery
Arcane Comet
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Based on 10166 games · 49.8% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.