Updated patch 26.18 · 1.5M high-elo games
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Jinx

Jinx

Marksman · physical (AD) damage

51.7%Win rate
6.2%Pick rate
18KGames
ATier · Bot

Jinx is a Marksman that deals physical (AD) damage and brings root, slow. Their hard CC is tenacity-reducible, so Mercury's Treads and tenacity items shorten their lockdown. Below is Jinx's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Get Excited!
PassiveGet Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Switcheroo!
QSwitcheroo!

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

Zap!
WZap!

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Flame Chompers!
EFlame Chompers!

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

Super Mega Death Rocket!
RSuper Mega Death Rocket!

Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

COMBAT PROFILE

Attack9
Defense2
Magic4
Difficulty6
PLAYING ASJinx
  • Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
  • Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
  • When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.
PLAYING AGAINSTJinx
  • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
  • Jinx's ultimate does less damage the closer you are to her.
  • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.

CROWD CONTROL

Roottenacity helpsFROME Flame Chompers!Slowignores tenacityFROMQ Switcheroo!W Zap!

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Switcheroo! (Q)Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.Q→Zap! (W)Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.W
51.7% WR12,983 matches
SKILL PATH leveling order
Switcheroo! (Q)Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.QSwitcheroo!
1
4
5
7
9
Zap! (W)Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.WZap!
2
8
10
12
13
Flame Chompers! (E)Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.EFlame Chompers!
3
14
15
16
18
Super Mega Death Rocket! (R)Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.RSuper Mega Death Rocket!
6
11
17
Lethal Tempo keystone
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
Inspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Bow8 Attack Damage 15% Attack Speed 1.5% OmnivampCost: 400Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Berserker's Greaves30% Attack Speed 45 Move SpeedCost: 1100 · 300 to build
Most common
CORE
Hexoptics C4455 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Cost: 2800 · 275 to build→Phantom Dancer65% Attack Speed 25% Critical Strike Chance 10% Move Speed Spectral Waltz Become Ghosted.Cost: 2650 · 950 to build
Build every game
3RD ITEM
Runaan's Hurricane40% Attack Speed 25% Critical Strike Chance 5% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.Cost: 2650 · 850 to build52.8% WR5084 games
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageCost: 3500 · 725 to build54% WR5010 games
What players go
4TH ITEM
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageCost: 3500 · 725 to build58.2% WR7628 games
Runaan's Hurricane40% Attack Speed 25% Critical Strike Chance 5% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.Cost: 2650 · 850 to build56.9% WR2521 games
Lord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Cost: 3300 · 550 to build51.3% WR1363 games
What players go
5TH ITEM
Lord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Cost: 3300 · 550 to build62.3% WR3843 games
Mortal Reminder35 Attack Damage 30% Armor Penetration 25% Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Cost: 3000 · 150 to build58.2% WR1327 games
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageCost: 3500 · 725 to build57.9% WR663 games
What players go

Based on 18328 games · 51.7% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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