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Azir

Azir

Battlemage · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
44.2%Win rate
0.8%Pick rate
3KGames
BTier · Mid
Counter build Azir vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
Doran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Sorcerer's Shoes12 Magic Penetration 45 Move Speed1100 gold · 800 to combine
Most common
CORE
Nashor's Tooth80 Ability Power 50% Attack Speed 15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.2900 gold · 500 to combine→Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.3200 gold · 900 to combine
Build every game
ITEM 3
Liandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.3000 gold · 800 to combine41.5% WR241 games · small sample
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.3500 gold · 1100 to combine50.7% WR134 games · small sample
What players go
ITEM 4
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.3500 gold · 1100 to combine52.1% WR762 games
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.3250 gold · 450 to combine46.6% WR384 games
What players go
ITEM 5
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.3250 gold · 450 to combine57.1% WR224 games · small sample
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.3500 gold · 1100 to combine49.1% WR171 games · small sample
Void Staff95 Ability Power 40% Magic Penetration3000 gold · 1050 to combine57.4% WR136 games · small sample
What players go
Lethal Tempo keystone
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
SUMMONER SPELLS
SKILL PRIORITY
Arise! (W)Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.W→Conquering Sands (Q)Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.Q
44.2% WR67% of games
SKILL PATH leveling order
Conquering Sands (Q)Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.QConquering Sands
2
8
10
12
13
2, 8, 10, 12, 13
Arise! (W)Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.WArise!
1
4
5
7
9
1, 4, 5, 7, 9
Shifting Sands (E)Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.EShifting Sands
3
14
15
17
18
3, 14, 15, 17, 18
Emperor's Divide (R)Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.REmperor's Divide
6
11
16
6, 11, 16

Based on 2,941 games · 44.2% win rate · High elo · patch 26.20.

ABILITIES

Shurima's Legacy
PassiveShurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands
QConquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Arise!
WArise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Shifting Sands
EShifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Emperor's Divide
REmperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

PLAYING ASAzir
  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!
PLAYING AGAINSTAzir
  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

CROWD CONTROL

Airborneignores tenacityFROMR Emperor's DivideSlowignores tenacityFROMQ Conquering Sands

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.