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Jayce

Jayce

Marksman · physical (AD) damage

Builds from patch 26.20 · 175K high-elo games
48.1%Win rate
1.8%Pick rate
6KGames
CTier · Top
Counter build Jayce vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
Doran's Blade10 Attack Damage 80 Health 2.5% Omnivamp450 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Boots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%.1000 gold · 700 to combine
Most common
CORE
Youmuu's Ghostblade55 Attack Damage 18 Lethality 4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.2800 gold · 675 to combine→Manamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.2900 gold · 1100 to combine
Build every game
ITEM 3
Voltaic Cyclosword55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.3000 gold · 963 to combine48.9% WR526 games
Serylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.3000 gold · 500 to combine58.8% WR97 games · small sample
What players go
ITEM 4
Serylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.3000 gold · 500 to combine50.4% WR923 games
Voltaic Cyclosword55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.3000 gold · 963 to combine53.3% WR659 games
Serpent's Fang55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.2500 gold · 625 to combine53.2% WR233 games · small sample
What players go
ITEM 5
Serylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.3000 gold · 500 to combine56.5% WR529 games
Edge of Night50 Attack Damage 15 Lethality 250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.3000 gold · 850 to combine54.6% WR370 games
Serpent's Fang55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.2500 gold · 625 to combine50.6% WR154 games · small sample
What players go
Stormraider's Surge keystone
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
Inspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades
SUMMONER SPELLS
SKILL PRIORITY
To the Skies! / Shock Blast (Q)Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.Q→Lightning Field / Hyper Charge (W)Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.W→Thundering Blow / Acceleration Gate (E)Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.E
48.1% WR55% of games
SKILL PATH leveling order
To the Skies! / Shock Blast (Q)Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.QTo the Skies! / Shock Blast
1
4
5
7
9
12
1, 4, 5, 7, 9, 12
Lightning Field / Hyper Charge (W)Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.WLightning Field / Hyper Charge
2
6
8
10
11
13
2, 6, 8, 10, 11, 13
Thundering Blow / Acceleration Gate (E)Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.EThundering Blow / Acceleration Gate
3
14
15
16
17
18
3, 14, 15, 16, 17, 18
Mercury Cannon / Mercury Hammer (R)Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.RMercury Cannon / Mercury Hammer

Based on 6,166 games · 48.1% win rate · High elo · patch 26.20.

ABILITIES

Hextech Capacitor
PassiveHextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.

To the Skies! / Shock Blast
QTo the Skies! / Shock Blast

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Lightning Field / Hyper Charge
WLightning Field / Hyper Charge

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Thundering Blow / Acceleration Gate
EThundering Blow / Acceleration Gate

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Mercury Cannon / Mercury Hammer
RMercury Cannon / Mercury Hammer

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

PLAYING ASJayce
  • Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
  • If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
  • For increased range and damage, try casting Shock Blast through the Acceleration Gate.
PLAYING AGAINSTJayce
  • Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
  • If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
  • Jayce is strong in the early game. If he gains the advantage, play defensively.

CROWD CONTROL

Airborneignores tenacityFROME Thundering Blow / Acceleration Gate

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

MORE MARKSMAN CHAMPIONS

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.