NeverFF
/
Ziggs

Ziggs

Artillery · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
50.6%Win rate
1.3%Pick rate
4KGames
STier · Bot
Counter build Ziggs vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
Doran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Sorcerer's Shoes12 Magic Penetration 45 Move Speed1100 gold · 800 to combine
Most common
CORE
Luden's Echo100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.2750 gold · 450 to combine→Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.3200 gold · 900 to combine
Build every game
ITEM 3
Horizon Focus75 Ability Power 25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.2700 gold · 600 to combine49.5% WR645 games
What players go
ITEM 4
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.3500 gold · 1100 to combine54.0% WR1,545 games
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.3250 gold · 450 to combine50.2% WR241 games · small sample
What players go
ITEM 5
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.3500 gold · 1100 to combine52.5% WR509 games
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.3250 gold · 450 to combine57.8% WR403 games
Void Staff95 Ability Power 40% Magic Penetration3000 gold · 1050 to combine58.5% WR390 games
What players go
Arcane Comet keystone
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
SUMMONER SPELLS
SKILL PRIORITY
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.Q→Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.E
50.6% WR68% of games
SKILL PATH leveling order
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.QBouncing Bomb
1
4
5
7
9
1, 4, 5, 7, 9
Satchel Charge (W)Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.WSatchel Charge
3
14
15
17
18
3, 14, 15, 17, 18
Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.EHexplosive Minefield
2
8
10
12
13
2, 8, 10, 12, 13
Mega Inferno Bomb (R)Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.RMega Inferno Bomb
6
11
16
6, 11, 16

Based on 4,387 games · 50.6% win rate · High elo · patch 26.20.

ABILITIES

Short Fuse
PassiveShort Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb
QBouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.

Satchel Charge
WSatchel Charge

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Hexplosive Minefield
EHexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Mega Inferno Bomb
RMega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

PLAYING ASZiggs
  • Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
  • Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
  • Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
PLAYING AGAINSTZiggs
  • Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
  • Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
  • Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.

CROWD CONTROL

Airborneignores tenacityFROMW Satchel ChargeSlowignores tenacityFROME Hexplosive Minefield

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

MORE MAGE CHAMPIONS

NeverFF isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.