Updated patch 26.18 · 1.5M high-elo games
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Azir

Azir

Battlemage · magic (AP) damage

44.9%Win rate
0.8%Pick rate
3KGames
DTier · Mid

Azir is a Battlemage that deals magic (AP) damage and brings airborne, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Azir's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Shurima's Legacy
PassiveShurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands
QConquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Arise!
WArise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Shifting Sands
EShifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Emperor's Divide
REmperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

COMBAT PROFILE

Attack6
Defense3
Magic8
Difficulty9
PLAYING ASAzir
  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!
PLAYING AGAINSTAzir
  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

CROWD CONTROL

Airborneignores tenacityFROMR Emperor's DivideSlowignores tenacityFROMQ Conquering Sands

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Arise! (W)Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.W→Conquering Sands (Q)Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.Q
44.9% WR1,692 matches
SKILL PATH leveling order
Conquering Sands (Q)Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.QConquering Sands
2
8
10
12
13
Arise! (W)Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.WArise!
1
4
5
7
9
Shifting Sands (E)Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.EShifting Sands
3
14
15
17
18
Emperor's Divide (R)Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.REmperor's Divide
6
11
16
Lethal Tempo keystone
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Sorcerer's Shoes12 Magic Penetration 45 Move SpeedCost: 1100 · 800 to build
Most common
CORE
Nashor's Tooth80 Ability Power 50% Attack Speed 15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.Cost: 2900 · 500 to build→Shadowflame110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Liandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build42.1% WR228 games
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build48.3% WR116 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build53.4% WR648 games
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build47.1% WR344 games
What players go
5TH ITEM
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build58.7% WR184 games
Rabadon's Deathcap130 Ability Power Magical Opus Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build50.7% WR150 games
Void Staff95 Ability Power 40% Magic PenetrationCost: 3000 · 1050 to build55.5% WR119 games
What players go

Based on 2513 games · 44.9% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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