Updated patch 26.18 · 1.5M high-elo games
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Draven

Draven

Marksman · physical (AD) damage

49.9%Win rate
2.8%Pick rate
8KGames
BTier · Bot

Draven is a Marksman that deals physical (AD) damage and brings little to no crowd control. With little hard CC to play around, prioritize raw defensive stats over tenacity. Below is Draven's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

League of Draven
PassiveLeague of Draven

Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

Spinning Axe
QSpinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

Blood Rush
WBlood Rush

Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Stand Aside
EStand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

Whirling Death
RWhirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

COMBAT PROFILE

Attack9
Defense3
Magic1
Difficulty8
PLAYING ASDraven
  • If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
  • If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
PLAYING AGAINSTDraven
  • Launch skillshots toward the landing position of Draven's Spinning Axes.
  • Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.

CROWD CONTROL

Draven has no notable hard crowd control.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Spinning Axe (Q)Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.Q→Blood Rush (W)Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.W
49.9% WR5,910 matches
SKILL PATH leveling order
Spinning Axe (Q)Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.QSpinning Axe
1
4
5
7
9
Blood Rush (W)Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.WBlood Rush
2
8
10
12
13
Stand Aside (E)Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.EStand Aside
3
14
15
17
18
Whirling Death (R)Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.RWhirling Death
6
11
16
Lethal Tempo keystone
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
Inspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Bow8 Attack Damage 15% Attack Speed 1.5% OmnivampCost: 400Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Gluttonous Greaves45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Cost: 1000 · 700 to build
Most common
CORE
Hubris55 Attack Damage 18 Lethality 10 Ability Haste Eminence When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Cost: 2800 · 750 to build→Hexoptics C4455 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Cost: 2800 · 275 to build
Build every game
3RD ITEM
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageCost: 3500 · 725 to build51% WR1516 games
The Collector50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold.Cost: 3000 · 525 to build47.4% WR936 games
What players go
4TH ITEM
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageCost: 3500 · 725 to build56.9% WR2814 games
Lord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Cost: 3300 · 550 to build51.4% WR1657 games
What players go
5TH ITEM
Lord Dominik's Regards35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Cost: 3300 · 550 to build61.8% WR1543 games
Infinity Edge75 Attack Damage 25% Critical Strike Chance 30% Critical Strike DamageCost: 3500 · 725 to build56.8% WR768 games
Mortal Reminder35 Attack Damage 30% Armor Penetration 25% Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Cost: 3000 · 150 to build60.3% WR141 games
What players go

Based on 8296 games · 49.9% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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Draven Build & Counters | NeverFF