Gnar is a Vanguard that deals physical (AD) damage and brings airborne, stun, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Gnar's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveRage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
QBoomerang Throw / Boulder Toss
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
WHyper / Wallop
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
EHop / Crunch
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
RGNAR!
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
COMBAT PROFILE
Attack6
Defense5
Magic5
Difficulty8
PLAYING ASGnar
Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
PLAYING AGAINSTGnar
Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
Gnar's animations and resource bar change as he gets closer to transforming.
Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Boomerang Throw / Boulder Toss (Q)Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.Q→Hyper / Wallop (W)Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.W
47.2% WR2,840 matches
SKILL PATH leveling order
Boomerang Throw / Boulder Toss (Q)Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.QBoomerang Throw / Boulder Toss
1
4
5
7
9
Hyper / Wallop (W)Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.WHyper / Wallop
2
3
8
10
12
13
Hop / Crunch (E)Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.EHop / Crunch
14
15
17
18
GNAR! (R)Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.RGNAR!
6
11
16
Fleet Footwork keystone
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Blade10 Attack Damage
80 Health
2.5% OmnivampCost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Trinity Force36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit.
Quicken
Attacking grants 20 Move Speed for 2 seconds.Cost: 3333 · 133 to build→Black Cleaver45 Attack Damage
400 Health
20 Ability Haste
Carve
Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants Move Speed for 2 seconds.Cost: 3000 · 225 to build
Build every game
3RD ITEM
Sterak's Gage400 Health
20% Tenacity
The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Cost: 3200 · 775 to build50.2% WR828 games
Sterak's Gage400 Health
20% Tenacity
The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Cost: 3200 · 775 to build55.8% WR838 games
Randuin's Omen350 Health
75 Armor
Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.Cost: 2700 · 800 to build52.1% WR547 games
What players go
5TH ITEM
Randuin's Omen350 Health
75 Armor
Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.Cost: 2700 · 800 to build61.6% WR232 games
Sterak's Gage400 Health
20% Tenacity
The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Cost: 3200 · 775 to build67.5% WR80 games
What players go
Based on 5178 games · 47.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Boomerang Throw / Boulder Toss (Q)Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.Q→Hyper / Wallop (W)Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.W
55% WR25 matches
SKILL PATH leveling order
Boomerang Throw / Boulder Toss (Q)Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.QBoomerang Throw / Boulder Toss
1
4
5
7
9
Hyper / Wallop (W)Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.WHyper / Wallop
2
8
10
12
13
Hop / Crunch (E)Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.EHop / Crunch
3
14
15
17
18
GNAR! (R)Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.RGNAR!
6
11
16
Hail of Blades keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Blade10 Attack Damage
80 Health
2.5% OmnivampCost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Trinity Force36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit.
Quicken
Attacking grants 20 Move Speed for 2 seconds.Cost: 3333 · 133 to build→Bastionbreaker55 Attack Damage
22 Lethality
15 Ability Haste
Shaped Charge (0s)
Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.
Sabotage
Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Cost: 3000 · 663 to build
Build every game
Based on 40 games · 55% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.