Updated patch 26.18 · 1.5M high-elo games
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Gnar

Gnar

Vanguard · physical (AD) damage

47.2%Win rate
1.8%Pick rate
5KGames
DTier · Top

Gnar is a Vanguard that deals physical (AD) damage and brings airborne, stun, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Gnar's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Rage Gene
PassiveRage Gene

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Boomerang Throw / Boulder Toss
QBoomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

Hyper / Wallop
WHyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

Hop / Crunch
EHop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

GNAR!
RGNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

COMBAT PROFILE

Attack6
Defense5
Magic5
Difficulty8
PLAYING ASGnar
  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
PLAYING AGAINSTGnar
  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

CROWD CONTROL

Airborneignores tenacityFROMR GNAR!Stuntenacity helpsFROMW Hyper / WallopR GNAR!Slowignores tenacityFROMQ Boomerang Throw / Boulder TossE Hop / CrunchR GNAR!

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Boomerang Throw / Boulder Toss (Q)Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.Q→Hyper / Wallop (W)Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.W
47.2% WR2,840 matches
SKILL PATH leveling order
Boomerang Throw / Boulder Toss (Q)Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.QBoomerang Throw / Boulder Toss
1
4
5
7
9
Hyper / Wallop (W)Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.WHyper / Wallop
2
3
8
10
12
13
Hop / Crunch (E)Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.EHop / Crunch
14
15
17
18
GNAR! (R)Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.RGNAR!
6
11
16
Fleet Footwork keystone
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Blade10 Attack Damage 80 Health 2.5% OmnivampCost: 450Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Trinity Force36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.Cost: 3333 · 133 to build→Black Cleaver45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.Cost: 3000 · 225 to build
Build every game
3RD ITEM
Sterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Cost: 3200 · 775 to build50.2% WR828 games
Wit's End50% Attack Speed 45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.Cost: 2800 · 550 to build49% WR351 games
What players go
4TH ITEM
Sterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Cost: 3200 · 775 to build55.8% WR838 games
Wit's End50% Attack Speed 45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.Cost: 2800 · 550 to build55.6% WR565 games
Randuin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.Cost: 2700 · 800 to build52.1% WR547 games
What players go
5TH ITEM
Randuin's Omen350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.Cost: 2700 · 800 to build61.6% WR232 games
Wit's End50% Attack Speed 45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.Cost: 2800 · 550 to build52.1% WR163 games
Sterak's Gage400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Cost: 3200 · 775 to build67.5% WR80 games
What players go

Based on 5178 games · 47.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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