Updated patch 26.18 · 1.5M high-elo games
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Jayce

Jayce

Marksman · physical (AD) damage

48.2%Win rate
1.8%Pick rate
5KGames
CTier · Top

Jayce is a Marksman that deals physical (AD) damage and brings airborne. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Jayce's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Hextech Capacitor
PassiveHextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.

To the Skies! / Shock Blast
QTo the Skies! / Shock Blast

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Lightning Field / Hyper Charge
WLightning Field / Hyper Charge

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Thundering Blow / Acceleration Gate
EThundering Blow / Acceleration Gate

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Mercury Cannon / Mercury Hammer
RMercury Cannon / Mercury Hammer

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

COMBAT PROFILE

Attack8
Defense4
Magic3
Difficulty7
PLAYING ASJayce
  • Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
  • If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
  • For increased range and damage, try casting Shock Blast through the Acceleration Gate.
PLAYING AGAINSTJayce
  • Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
  • If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
  • Jayce is strong in the early game. If he gains the advantage, play defensively.

CROWD CONTROL

Airborneignores tenacityFROME Thundering Blow / Acceleration Gate

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
To the Skies! / Shock Blast (Q)Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.Q→Lightning Field / Hyper Charge (W)Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.W→Thundering Blow / Acceleration Gate (E)Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.E
48.2% WR2,961 matches
SKILL PATH leveling order
To the Skies! / Shock Blast (Q)Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.QTo the Skies! / Shock Blast
1
4
5
7
9
12
Lightning Field / Hyper Charge (W)Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.WLightning Field / Hyper Charge
2
6
8
10
11
13
Thundering Blow / Acceleration Gate (E)Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.EThundering Blow / Acceleration Gate
3
14
15
16
17
18
Mercury Cannon / Mercury Hammer (R)Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.RMercury Cannon / Mercury Hammer
Stormraider's Surge keystone
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
Inspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Blade10 Attack Damage 80 Health 2.5% OmnivampCost: 450Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Boots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Youmuu's Ghostblade55 Attack Damage 18 Lethality 4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.Cost: 2800 · 675 to build→Manamune35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.Cost: 2900 · 1100 to build
Build every game
3RD ITEM
Voltaic Cyclosword55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Cost: 3000 · 963 to build48.8% WR504 games
Serylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.Cost: 3000 · 500 to build58.8% WR97 games
What players go
4TH ITEM
Serylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.Cost: 3000 · 500 to build50.5% WR822 games
Voltaic Cyclosword55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Cost: 3000 · 963 to build52.3% WR526 games
Serpent's Fang55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.Cost: 2500 · 625 to build54.6% WR194 games
What players go
5TH ITEM
Serylda's Grudge45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.Cost: 3000 · 500 to build56.6% WR456 games
Edge of Night50 Attack Damage 15 Lethality 250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.Cost: 3000 · 850 to build53.8% WR320 games
Serpent's Fang55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.Cost: 2500 · 625 to build50.6% WR154 games
What players go

Based on 5400 games · 48.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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