NeverFF

Stat priority for every class

The stats to look for on gear, best first, for all 27 specs. Pick up the first stat whenever you can, and use the later ones to break ties between two items.

Warrior

ArmsMelee DPS
  1. 1Hit
  2. 2Strength
  3. 3Crit
  4. 4Agility

Land your swings first. 1 Strength is 2 Attack Power.

FuryMelee DPS
  1. 1Hit
  2. 2Strength
  3. 3Crit
  4. 4Attack Power

Dual wielding misses a lot, even with Furious Precision, so hit comes first.

  1. 1Stamina
  2. 2Armor
  3. 3Defense
  4. 4Block
  5. 5Hit

Survive first, then enough hit for your threat abilities to land.

Paladin

HolyHealer
  1. 1Spell Power
  2. 2Intellect
  3. 3Crit
  4. 4Spirit

Crits heal more and refund mana through Illumination. Reverence makes Spirit better than in Classic.

  1. 1Stamina
  2. 2Armor
  3. 3Defense
  4. 4Hit
  5. 5Spell Power

Survive first. Hit and Spell Power raise the threat of your Holy damage.

RetributionMelee DPS
  1. 1Hit
  2. 2Strength
  3. 3Crit
  4. 4Intellect

Champion of the Light turns part of your Intellect into spell damage.

Hunter

Beast MasteryRanged DPS
  1. 1Agility
  2. 2Hit
  3. 3Attack Power
  4. 4Intellect

Agility gives ranged Attack Power and crit, and your pet copies your crit.

MarksmanshipRanged DPS
  1. 1Agility
  2. 2Hit
  3. 3Crit
  4. 4Intellect

Aimed Shot and Sniper Shot hit hardest on crits. Careful Aim makes Intellect count.

SurvivalMelee / ranged DPS
  1. 1Agility
  2. 2Hit
  3. 3Attack Power
  4. 4Crit

Agility feeds both your ranged and your melee attacks.

Rogue

AssassinationMelee DPS
  1. 1Agility
  2. 2Attack Power
  3. 3Crit
  4. 4Hit

Attack Power now powers your poisons, and Seal Fate needs crits.

CombatMelee DPS
  1. 1Agility
  2. 2Hit
  3. 3Attack Power
  4. 4Crit

Two weapons miss often. Your off hand matters more now for Shank.

SubtletyMelee DPS
  1. 1Agility
  2. 2Attack Power
  3. 3Crit
  4. 4Hit

Poisons and Rupture can crit now, and daggers scale best.

Priest

  1. 1Spell Power
  2. 2Intellect
  3. 3Mana per 5
  4. 4Spirit
  5. 5Crit

Mana first: crit only pays off once you stop running dry.

HolyHealer
  1. 1Spell Power
  2. 2Intellect
  3. 3Mana per 5
  4. 4Spirit
  5. 5Crit

Big heals cost a lot. Keep your mana up before chasing crits.

ShadowRanged DPS
  1. 1Hit
  2. 2Spell Power
  3. 3Crit
  4. 4Intellect

A resisted Mind Blast is lost damage. Crit gets better once you have Shadowform.

Shaman

ElementalRanged DPS
  1. 1Spell Power
  2. 2Hit
  3. 3Crit
  4. 4Intellect

Call of Thunder and Elemental Fury make Lightning crits huge.

EnhancementMelee DPS
  1. 1Strength
  2. 2Agility
  3. 3Hit
  4. 4Intellect

Mental Dexterity turns 150% of your Intellect into Attack Power. Caster gear looks better right now, but Blizzard is fixing that on November 10 so Strength stays best: collect Strength and Attack Power gear.

  1. 1Spell Power
  2. 2Spirit
  3. 3Intellect
  4. 4Crit

Spirit is your main mana regen. Crits feed Water Shield and Chain Heal.

Mage

ArcaneRanged DPS
  1. 1Spell Power
  2. 2Intellect
  3. 3Crit
  4. 4Hit

Intellect powers Arcane Blast, and Arcane Meditation keeps your mana flowing.

FireRanged DPS
  1. 1Spell Power
  2. 2Crit
  3. 3Intellect
  4. 4Hit

Ignite and Combustion live on crits.

FrostRanged DPS
  1. 1Spell Power
  2. 2Crit
  3. 3Intellect
  4. 4Hit

Shatter crits on frozen targets. A weapon with Spell Power is a real upgrade in Forever.

Warlock

AfflictionRanged DPS
  1. 1Spell Power
  2. 2Stamina
  3. 3Spirit
  4. 4Intellect

Life Tap scales with Spirit now, and Stamina keeps you tapping.

DemonologyRanged DPS
  1. 1Spell Power
  2. 2Stamina
  3. 3Spirit
  4. 4Intellect

Your demon and Life Tap both lean on Stamina and Spirit.

DestructionRanged DPS
  1. 1Spell Power
  2. 2Intellect
  3. 3Spirit
  4. 4Stamina

Look for gear with both Fire and Shadow damage.

Druid

BalanceRanged DPS
  1. 1Spell Power
  2. 2Hit
  3. 3Crit
  4. 4Intellect

Nature's Grace makes your next cast faster after a crit.

Feral (Cat)Melee DPS
  1. 1Hit
  2. 2Crit
  3. 3Agility
  4. 4Strength

Blood Frenzy turns crits into an extra combo point.

  1. 1Defense
  2. 2Dodge
  3. 3Armor
  4. 4Stamina

Survive first. Crits still help: Blood Frenzy gives 5 Rage on each one.

  1. 1Spell Power
  2. 2Spirit
  3. 3Crit
  4. 4Intellect

Spirit keeps you healing, and heals over time can crit now.

Good to know

Spell Power
Most caster gear in Forever has Spell Power, which raises your damage and your healing. Some older items have +Healing or +Spell Damage only, so check which one a piece gives.
Hit
Fewer misses. Dual wielders and casters need the most. No hit cap numbers are confirmed for Forever yet.
Crit
Critical strikes hit or heal for more, and many talents trigger off them.
Haste
Almost no gear has it: only 4 items in the launch game files. It comes from buffs and racials like Skyborne's Wind Blessed, so don't chase it.

No simulations exist for WoW Forever yet, so this is the order the talents and class mechanics point to, checked against the stats on every item in the launch game files. We update it once players have real level 60 data.