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Zyra

Zyra

Catcher · magic (AP) damage

Builds from patch 26.20 · 175K high-elo games
48.8%Win rate
1.0%Pick rate
4KGames
ATier · Support
Counter build Zyra vs your enemies →
HIGHEST WIN-RATE BUILD
BUILD PATH · win rate by item

Later items show higher win rates partly because games that last that long are usually already being won. Compare items within a slot, not across slots.

STARTING
World Atlas400 goldHealth PotionConsume Restores 120 Health over 15 seconds.50 gold
Best opening
BOOTS
Sorcerer's Shoes12 Magic Penetration 45 Move Speed1100 gold · 800 to combine
Most common
CORE
Celestial Opposition200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.400 gold→Liandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.3000 gold · 800 to combine
Build every game
ITEM 2
Rylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.2600 gold · 450 to combine46.8% WR299 games · small sample
What players go
ITEM 3
Rylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.2600 gold · 450 to combine52.2% WR1,398 games
What players go
ITEM 4
Morellonomicon75 Ability Power 350 Health 15 Ability Haste Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.2850 gold · 400 to combine50.8% WR264 games · small sample
Rylai's Crystal Scepter65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.2600 gold · 450 to combine48.6% WR255 games · small sample
Zhonya's Hourglass105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.3250 gold · 450 to combine56.6% WR129 games · small sample
What players go
Arcane Comet keystone
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
Domination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter
SUMMONER SPELLS
SKILL PRIORITY
Grasping Roots (E)Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.E→Deadly Spines (Q)Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.Q
48.8% WR40% of games
SKILL PATH leveling order
Deadly Spines (Q)Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.QDeadly Spines
3
8
10
12
13
3, 8, 10, 12, 13
Rampant Growth (W)Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.WRampant Growth
2
14
15
17
18
2, 14, 15, 17, 18
Grasping Roots (E)Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.EGrasping Roots
1
4
5
7
9
1, 4, 5, 7, 9
Stranglethorns (R)Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.RStranglethorns
6
11
16
6, 11, 16

Based on 3,516 games · 48.8% win rate · High elo · patch 26.20.

ABILITIES

Garden of Thorns
PassiveGarden of Thorns

Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

Deadly Spines
QDeadly Spines

Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.

Rampant Growth
WRampant Growth

Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.

Grasping Roots
EGrasping Roots

Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.

Stranglethorns
RStranglethorns

Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.

PLAYING ASZyra
  • Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
  • Seeds grant vision to your team.
  • Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
PLAYING AGAINSTZyra
  • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
  • Moving the fight to a different area will deprive Zyra of accumulated seeds.
  • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.

CROWD CONTROL

Roottenacity helpsFROMP Garden of ThornsW Rampant GrowthE Grasping RootsAirborneignores tenacityFROMR StranglethornsSlowignores tenacityFROME Grasping Roots

Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it.

Tap or hover a crowd-control type to see which ability it comes from.

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Game data and images via Riot's Data Dragon. Builds are aggregated from public match data through the Riot Games API.