Bard is a Catcher that deals magic (AP) damage and brings stasis, stun, slow. Some of their lockdown (stasis) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Bard's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveTraveler's Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes , his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
QCosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
WCaretaker's Shrine
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
EMagical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
RTempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
COMBAT PROFILE
Attack4
Defense4
Magic5
Difficulty9
PLAYING ASBard
It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
PLAYING AGAINSTBard
Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Cosmic Binding (Q)Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.Q→Caretaker's Shrine (W)Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.W
50.5% WR5,976 matches
SKILL PATH leveling order
Cosmic Binding (Q)Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.QCosmic Binding
1
4
5
7
9
Caretaker's Shrine (W)Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.WCaretaker's Shrine
2
8
10
12
13
Magical Journey (E)Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.EMagical Journey
3
14
15
17
18
Tempered Fate (R)Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.RTempered Fate
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Boots of Swiftness55 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Celestial Opposition200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Dead Man's Plate350 Health
55 Armor
4% Move Speed
Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 15%.Cost: 2900 · 900 to build
Build every game
2ND ITEM
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build51.3% WR825 games
What players go
3RD ITEM
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build53.3% WR1645 games
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build51.2% WR1229 games
Bandlepipes200 Health
15 Ability Haste
20 Armor
20 Magic Resist
Fanfare
Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build56.3% WR1200 games
What players go
4TH ITEM
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build55.4% WR679 games
Bandlepipes200 Health
15 Ability Haste
20 Armor
20 Magic Resist
Fanfare
Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build47% WR492 games
Redemption30 Ability Power
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
Intervention
Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Cost: 2300 · 850 to build61.2% WR242 games
What players go
Based on 10218 games · 50.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.