Updated patch 26.18 · 1.5M high-elo games
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Bard

Bard

Catcher · magic (AP) damage

50.5%Win rate
3.5%Pick rate
10KGames
ATier · Support

Bard is a Catcher that deals magic (AP) damage and brings stasis, stun, slow. Some of their lockdown (stasis) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Bard's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Traveler's Call
PassiveTraveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes , his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cosmic Binding
QCosmic Binding

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Caretaker's Shrine
WCaretaker's Shrine

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Magical Journey
EMagical Journey

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Tempered Fate
RTempered Fate

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

COMBAT PROFILE

Attack4
Defense4
Magic5
Difficulty9
PLAYING ASBard
  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
PLAYING AGAINSTBard
  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

CROWD CONTROL

Stasisignores tenacityFROMR Tempered FateStuntenacity helpsFROMQ Cosmic BindingSlowignores tenacityFROMP Traveler's CallQ Cosmic Binding

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Cosmic Binding (Q)Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.Q→Caretaker's Shrine (W)Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.W
50.5% WR5,976 matches
SKILL PATH leveling order
Cosmic Binding (Q)Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.QCosmic Binding
1
4
5
7
9
Caretaker's Shrine (W)Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.WCaretaker's Shrine
2
8
10
12
13
Magical Journey (E)Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.EMagical Journey
3
14
15
17
18
Tempered Fate (R)Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.RTempered Fate
6
11
16
Electrocute keystone
Domination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter
Sorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Stormraider's SurgeStormraider's Surge
Deathfire TouchDeathfire Touch
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Boots of Swiftness55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Celestial Opposition200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.Cost: 400→Dead Man's Plate350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.Cost: 2900 · 900 to build
Build every game
2ND ITEM
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build51.3% WR825 games
What players go
3RD ITEM
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build53.3% WR1645 games
Liandry's Torment60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build51.2% WR1229 games
Bandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build56.3% WR1200 games
What players go
4TH ITEM
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build55.4% WR679 games
Bandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build47% WR492 games
Redemption30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Cost: 2300 · 850 to build61.2% WR242 games
What players go

Based on 10218 games · 50.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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