Seraphine is a Enchanter that deals mixed damage and brings stun, charm, root, slow. Their hard CC is tenacity-reducible, so Mercury's Treads and tenacity items shorten their lockdown. Below is Seraphine's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
QHigh Note
Seraphine deals damage in an area.
WSurround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
EBeat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
REncore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
High Note (Q)Seraphine deals damage in an area.Q→Surround Sound (W)Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.W
48.7% WR3,293 matches
SKILL PATH leveling order
High Note (Q)Seraphine deals damage in an area.QHigh Note
1
4
5
7
9
Surround Sound (W)Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.WSurround Sound
3
8
10
12
13
Beat Drop (E)Seraphine deals damage and impairs the movement of enemies in a line.EBeat Drop
2
14
15
17
18
Encore (R)Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.REncore
6
11
16
Summon Aery keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Dream Maker200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Dream Maker
Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Echoes of Helia35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Soul Siphon
Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.Cost: 2200 · 500 to build
Build every game
2ND ITEM
Rylai's Crystal Scepter65 Ability Power
400 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.Cost: 2600 · 450 to build47.7% WR972 games
What players go
3RD ITEM
Rylai's Crystal Scepter65 Ability Power
400 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.Cost: 2600 · 450 to build51.4% WR1963 games
Moonstone Renewer25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Cost: 2200 · 500 to build52.9% WR1844 games
Imperial Mandate60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control
Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command
On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Cost: 2400 · 700 to build51% WR365 games
What players go
4TH ITEM
Moonstone Renewer25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Cost: 2200 · 500 to build50.7% WR673 games
Rylai's Crystal Scepter65 Ability Power
400 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.Cost: 2600 · 450 to build53.1% WR356 games
Redemption30 Ability Power
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
Intervention
Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Cost: 2300 · 850 to build53.5% WR318 games
What players go
Based on 10487 games · 48.7% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
High Note (Q)Seraphine deals damage in an area.Q→Beat Drop (E)Seraphine deals damage and impairs the movement of enemies in a line.E
53.4% WR2,010 matches
SKILL PATH leveling order
High Note (Q)Seraphine deals damage in an area.QHigh Note
1
4
5
7
9
Surround Sound (W)Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.WSurround Sound
3
14
15
17
18
Beat Drop (E)Seraphine deals damage and impairs the movement of enemies in a line.EBeat Drop
2
8
10
12
13
Encore (R)Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.REncore
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Blackfire Torch80 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Cost: 2800 · 700 to build→Rylai's Crystal Scepter65 Ability Power
400 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.Cost: 2600 · 450 to build
Build every game
3RD ITEM
Archangel's Staff70 Ability Power
600 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilities grants 5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana.Cost: 2900 · 450 to build53.7% WR1096 games
Imperial Mandate60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control
Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command
On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Cost: 2400 · 700 to build57.1% WR729 games
What players go
4TH ITEM
Imperial Mandate60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control
Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command
On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Cost: 2400 · 700 to build52.1% WR436 games
Archangel's Staff70 Ability Power
600 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilities grants 5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana.Cost: 2900 · 450 to build60.9% WR161 games
What players go
5TH ITEM
Imperial Mandate60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control
Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command
On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Cost: 2400 · 700 to build66.7% WR240 games
Cryptbloom75 Ability Power
30% Magic Penetration
20 Ability Haste
Life from Death
When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.Cost: 3000 · 200 to build58.6% WR99 games
What players go
Based on 3643 games · 53.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
High Note (Q)Seraphine deals damage in an area.Q→Beat Drop (E)Seraphine deals damage and impairs the movement of enemies in a line.E
49.2% WR123 matches
SKILL PATH leveling order
High Note (Q)Seraphine deals damage in an area.QHigh Note
1
4
5
7
9
Surround Sound (W)Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.WSurround Sound
3
14
15
17
18
Beat Drop (E)Seraphine deals damage and impairs the movement of enemies in a line.EBeat Drop
2
8
10
12
13
Encore (R)Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.REncore
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Blackfire Torch80 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Cost: 2800 · 700 to build→Archangel's Staff70 Ability Power
600 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilities grants 5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana.Cost: 2900 · 450 to build
Build every game
3RD ITEM
Rylai's Crystal Scepter65 Ability Power
400 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.Cost: 2600 · 450 to build50.5% WR97 games
Imperial Mandate60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control
Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command
On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Cost: 2400 · 700 to build67.9% WR28 games
What players go
4TH ITEM
Rylai's Crystal Scepter65 Ability Power
400 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.Cost: 2600 · 450 to build55.6% WR81 games
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build61.1% WR36 games
Imperial Mandate60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control
Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command
On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Cost: 2400 · 700 to build44.4% WR27 games
What players go
Based on 390 games · 49.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.