Janna is a Enchanter that deals magic (AP) damage and brings airborne, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Janna's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveTailwind
Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
QHowling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
WZephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
EEye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
RMonsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
COMBAT PROFILE
Attack3
Defense5
Magic7
Difficulty7
PLAYING ASJanna
Eye of the Storm can be used on allied turrets.
Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
PLAYING AGAINSTJanna
Save an interrupt ability for when Janna uses her ultimate.
Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Eye Of The Storm (E)Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.E→Zephyr (W)Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.W
52.5% WR1,838 matches
SKILL PATH leveling order
Howling Gale (Q)By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.QHowling Gale
2
14
15
17
18
Zephyr (W)Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.WZephyr
1
4
5
12
13
Eye Of The Storm (E)Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.EEye Of The Storm
3
7
8
9
10
Monsoon (R)Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.RMonsoon
6
11
16
Summon Aery keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Boots of Swiftness55 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Dream Maker200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Dream Maker
Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Moonstone Renewer25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Cost: 2200 · 500 to build
Build every game
2ND ITEM
Shurelya's Battlesong50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen
Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.Cost: 2200 · 400 to build57.7% WR671 games
What players go
3RD ITEM
Redemption30 Ability Power
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
Intervention
Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Cost: 2300 · 850 to build53.5% WR3475 games
Shurelya's Battlesong50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen
Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.Cost: 2200 · 400 to build56.4% WR725 games
What players go
4TH ITEM
Redemption30 Ability Power
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
Intervention
Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Cost: 2300 · 850 to build63.1% WR881 games
Dawncore45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen
First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Cost: 2500 · 450 to build58.9% WR701 games
Mejai's Soulstealer20 Ability Power
100 Health
Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.Cost: 1500 · 1150 to build80.4% WR143 games
What players go
Based on 10822 games · 52.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Zephyr (W)Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.W→Eye Of The Storm (E)Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.E
39.7% WR14 matches
SKILL PATH leveling order
Howling Gale (Q)By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.QHowling Gale
2
14
15
17
18
Zephyr (W)Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.WZephyr
1
4
5
7
9
Eye Of The Storm (E)Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.EEye Of The Storm
3
8
10
12
13
Monsoon (R)Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.RMonsoon
6
11
16
Summon Aery keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50Tear of the Goddess240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions.Cost: 400
Best opening
BOOTS
Boots of Swiftness55 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Moonstone Renewer25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Cost: 2200 · 500 to build
Build every game
3RD ITEM
Shurelya's Battlesong50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen
Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.Cost: 2200 · 400 to build35% WR20 games
What players go
Based on 73 games · 39.7% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.