Mel is a Battlemage that deals magic (AP) damage and brings root, slow. Their hard CC is tenacity-reducible, so Mercury's Treads and tenacity items shorten their lockdown. Below is Mel's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveSearing Brilliance
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
QRadiant Volley
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
WRebuttal
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
ESolar Snare
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
RGolden Eclipse
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.
COMBAT PROFILE
Attack2
Defense4
Magic9
Difficulty5
PLAYING ASMel
Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.
PLAYING AGAINSTMel
Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.
CROWD CONTROL
Roottenacity helpsFROME Solar SnareSlowignores tenacityFROME Solar Snare
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.Q→Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.E
46.2% WR2,980 matches
SKILL PATH leveling order
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.QRadiant Volley
1
4
5
7
9
Rebuttal (W)Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.WRebuttal
3
14
15
17
18
Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.ESolar Snare
2
8
10
12
13
Golden Eclipse (R)Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.RGolden Eclipse
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build50.4% WR248 games
Hextech Rocketbelt60 Ability Power
350 Health
20 Ability Haste
Supersonic
Dash in target direction, unleashing missiles that deal magic damage.Cost: 2650 · 350 to build45.1% WR184 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build47.1% WR1168 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build46% WR637 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build55.7% WR465 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build51.9% WR337 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build39% WR195 games
What players go
Based on 4361 games · 46.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.Q→Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.E
46.4% WR2,184 matches
SKILL PATH leveling order
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.QRadiant Volley
1
4
5
7
9
Rebuttal (W)Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.WRebuttal
3
14
15
17
18
Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.ESolar Snare
2
8
10
12
13
Golden Eclipse (R)Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.RGolden Eclipse
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Hextech Rocketbelt60 Ability Power
350 Health
20 Ability Haste
Supersonic
Dash in target direction, unleashing missiles that deal magic damage.Cost: 2650 · 350 to build48.5% WR612 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build48.1% WR909 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build48.7% WR318 games
What players go
5TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build48.5% WR454 games
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build44% WR407 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build47.6% WR185 games
What players go
Based on 3135 games · 46.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.Q→Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.E
40.4% WR911 matches
SKILL PATH leveling order
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.QRadiant Volley
1
4
5
7
9
Rebuttal (W)Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.WRebuttal
3
14
15
17
18
Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.ESolar Snare
2
8
10
12
13
Golden Eclipse (R)Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.RGolden Eclipse
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Bloodsong200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build
Build every game
3RD ITEM
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build40.7% WR541 games
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build38.7% WR155 games
What players go
4TH ITEM
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build33.1% WR142 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build46% WR124 games
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build47.5% WR101 games
What players go
5TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build63.9% WR36 games
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build6.7% WR30 games
What players go
Based on 1465 games · 40.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.Q→Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.E
40.6% WR22 matches
SKILL PATH leveling order
Radiant Volley (Q)Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.QRadiant Volley
1
4
5
7
9
Rebuttal (W)Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.WRebuttal
3
14
15
17
18
Solar Snare (E)Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.ESolar Snare
2
8
10
12
13
Golden Eclipse (R)Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.RGolden Eclipse
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
Based on 64 games · 40.6% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.