Vel'Koz is a Artillery that deals magic (AP) damage and brings airborne, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Vel'Koz's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveOrganic Deconstruction
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
QPlasma Fission
Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
WVoid Rift
Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
ETectonic Disruption
Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
RLife Form Disintegration Ray
Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
COMBAT PROFILE
Attack2
Defense2
Magic10
Difficulty8
PLAYING ASVel'Koz
When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.
Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.
Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.
PLAYING AGAINSTVel'Koz
Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.
Vel'Koz has fairly low mobility and is vulnerable to ganks.
Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.
CROWD CONTROL
Airborneignores tenacityFROME Tectonic DisruptionSlowignores tenacityFROMQ Plasma FissionR Life Form Disintegration Ray
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.Q→Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.W
47.8% WR2,805 matches
SKILL PATH leveling order
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.QPlasma Fission
1
4
5
7
9
Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.WVoid Rift
2
8
10
12
13
Tectonic Disruption (E)Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.ETectonic Disruption
3
14
15
17
18
Life Form Disintegration Ray (R)Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.RLife Form Disintegration Ray
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Bloodsong200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build
Build every game
3RD ITEM
Horizon Focus75 Ability Power
25 Ability Haste
Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Cost: 2700 · 600 to build51.1% WR1019 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build46.5% WR850 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build48% WR152 games
What players go
4TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build49.9% WR391 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build42.6% WR310 games
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build51.1% WR88 games
What players go
5TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build54.8% WR84 games
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build43.1% WR58 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build63.3% WR30 games
What players go
Based on 4620 games · 47.8% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.Q→Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.W
52.8% WR1,398 matches
SKILL PATH leveling order
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.QPlasma Fission
1
5
7
8
9
Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.WVoid Rift
2
4
10
12
13
Tectonic Disruption (E)Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.ETectonic Disruption
3
14
15
17
18
Life Form Disintegration Ray (R)Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.RLife Form Disintegration Ray
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Blackfire Torch80 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Cost: 2800 · 700 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Horizon Focus75 Ability Power
25 Ability Haste
Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Cost: 2700 · 600 to build49.5% WR410 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build58.6% WR191 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build48.6% WR385 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build56.6% WR318 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build62.1% WR198 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build48.6% WR140 games
What players go
Based on 2009 games · 52.8% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.Q→Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.W
51% WR1,282 matches
SKILL PATH leveling order
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.QPlasma Fission
1
5
7
8
9
Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.WVoid Rift
2
4
10
12
13
Tectonic Disruption (E)Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.ETectonic Disruption
3
14
15
17
18
Life Form Disintegration Ray (R)Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.RLife Form Disintegration Ray
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Blackfire Torch80 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Cost: 2800 · 700 to build
Build every game
3RD ITEM
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build49.9% WR684 games
Horizon Focus75 Ability Power
25 Ability Haste
Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Cost: 2700 · 600 to build54.7% WR298 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build55.5% WR200 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build62.6% WR286 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build52.2% WR270 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build52.7% WR201 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build57.1% WR156 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build56% WR91 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build40.5% WR42 games
What players go
Based on 1898 games · 51% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.Q→Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.W
45.2% WR103 matches
SKILL PATH leveling order
Plasma Fission (Q)Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.QPlasma Fission
1
5
7
8
9
Void Rift (W)Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.WVoid Rift
2
4
10
12
13
Tectonic Disruption (E)Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.ETectonic Disruption
3
14
15
17
18
Life Form Disintegration Ray (R)Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.RLife Form Disintegration Ray
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Blackfire Torch80 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.Cost: 2800 · 700 to build
Build every game
3RD ITEM
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build48% WR50 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build40.6% WR32 games
Horizon Focus75 Ability Power
25 Ability Haste
Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Cost: 2700 · 600 to build47.6% WR21 games
What players go
4TH ITEM
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build46.2% WR26 games
Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build37.5% WR24 games
What players go
Based on 219 games · 45.2% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.