Ziggs is a Artillery that deals magic (AP) damage and brings airborne, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Ziggs's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveShort Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
QBouncing Bomb
Ziggs throws a bouncing bomb that deals magic damage.
WSatchel Charge
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
EHexplosive Minefield
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
RMega Inferno Bomb
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
COMBAT PROFILE
Attack2
Defense4
Magic9
Difficulty4
PLAYING ASZiggs
Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
PLAYING AGAINSTZiggs
Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.Q→Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.E
50.5% WR2,593 matches
SKILL PATH leveling order
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.QBouncing Bomb
1
4
5
7
9
Satchel Charge (W)Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.WSatchel Charge
3
14
15
17
18
Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.EHexplosive Minefield
2
8
10
12
13
Mega Inferno Bomb (R)Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.RMega Inferno Bomb
6
11
16
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Horizon Focus75 Ability Power
25 Ability Haste
Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Cost: 2700 · 600 to build48.7% WR594 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build54.3% WR1330 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build47.5% WR200 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build50.4% WR448 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build60.1% WR346 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build59.3% WR344 games
What players go
Based on 3831 games · 50.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.Q→Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.E
49.5% WR592 matches
SKILL PATH leveling order
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.QBouncing Bomb
1
3
4
5
7
9
Satchel Charge (W)Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.WSatchel Charge
2
14
15
18
Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.EHexplosive Minefield
8
10
12
13
Mega Inferno Bomb (R)Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.RMega Inferno Bomb
6
11
16
17
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build→Shadowflame110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Cost: 3200 · 900 to build
Build every game
3RD ITEM
Stormsurge90 Ability Power
15 Magic Penetration
6% Move Speed
Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Cost: 2800 · 800 to build60% WR25 games
What players go
4TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build48.4% WR281 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build59.4% WR32 games
What players go
5TH ITEM
Rabadon's Deathcap130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.Cost: 3500 · 1100 to build54.7% WR95 games
Void Staff95 Ability Power
40% Magic PenetrationCost: 3000 · 1050 to build62.5% WR40 games
Zhonya's Hourglass105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds.Cost: 3250 · 450 to build43.2% WR37 games
What players go
Based on 942 games · 49.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.Q→Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.E
49.1% WR35 matches
SKILL PATH leveling order
Bouncing Bomb (Q)Ziggs throws a bouncing bomb that deals magic damage.QBouncing Bomb
1
4
5
7
9
Satchel Charge (W)Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.WSatchel Charge
3
14
Hexplosive Minefield (E)Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.EHexplosive Minefield
2
8
10
12
13
Mega Inferno Bomb (R)Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.RMega Inferno Bomb
6
11
Arcane Comet keystone
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Bloodsong200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Luden's Echo100 Ability Power
600 Mana
10 Ability Haste
Echo
Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Cost: 2750 · 450 to build
Build every game
Based on 53 games · 49.1% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.