Amumu is a Vanguard that deals magic (AP) damage and brings stun, root. Their hard CC is tenacity-reducible, so Mercury's Treads and tenacity items shorten their lockdown. Below is Amumu's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveCursed Touch
Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
QBandage Toss
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
WDespair
Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
ETantrum
Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
RCurse of the Sad Mummy
Amumu entangles surrounding enemy units in bandages, applying his Curse , damaging and stunning them.
COMBAT PROFILE
Attack2
Defense6
Magic8
Difficulty3
PLAYING ASAmumu
Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.
PLAYING AGAINSTAmumu
Avoid bunching up with other allies when Amumu has his ultimate available.
Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.
Amumu's Despair makes purchasing primarily Health items a risky proposition.
CROWD CONTROL
Stuntenacity helpsFROMQ Bandage TossR Curse of the Sad MummyRoottenacity helpsFROMR Curse of the Sad Mummy
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Tantrum (E)Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.E→Bandage Toss (Q)Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.Q
53.9% WR2,017 matches
SKILL PATH leveling order
Bandage Toss (Q)Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.QBandage Toss
3
8
10
12
13
Despair (W)Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.WDespair
1
14
15
17
18
Tantrum (E)Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.ETantrum
2
4
5
7
9
Curse of the Sad Mummy (R)Amumu entangles surrounding enemy units in bandages, applying his Curse , damaging and stunning them.RCurse of the Sad Mummy
6
11
16
Conqueror keystone
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Mosstomper SeedlingJungle Companions
Summon a Mosstomper that assists you against monsters.
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.Cost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build→Sunfire Aegis350 Health
50 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Cost: 2800 · 700 to build
Build every game
3RD ITEM
Abyssal Mask350 Health
45 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage.Cost: 2650 · 1000 to build54.9% WR412 games
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build46.4% WR366 games
What players go
4TH ITEM
Abyssal Mask350 Health
45 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage.Cost: 2650 · 1000 to build62% WR820 games
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build57.2% WR608 games
Jak'Sho, The Protean350 Health
45 Armor
45 Magic Resist
Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Cost: 3200 · 650 to build59.7% WR159 games
What players go
5TH ITEM
Jak'Sho, The Protean350 Health
45 Armor
45 Magic Resist
Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Cost: 3200 · 650 to build61.5% WR257 games
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build63.2% WR223 games
Abyssal Mask350 Health
45 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage.Cost: 2650 · 1000 to build66.9% WR163 games
What players go
Based on 3770 games · 53.9% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Bandage Toss (Q)Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.Q
47.4% WR74 matches
SKILL PATH leveling order
Bandage Toss (Q)Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.QBandage Toss
1
4
5
7
9
Despair (W)Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.WDespair
3
14
15
17
Tantrum (E)Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.ETantrum
2
8
10
12
13
Curse of the Sad Mummy (R)Amumu entangles surrounding enemy units in bandages, applying his Curse , damaging and stunning them.RCurse of the Sad Mummy
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Celestial Opposition200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Zeke's Convergence300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build
Build every game
3RD ITEM
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build52.6% WR57 games
Abyssal Mask350 Health
45 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage.Cost: 2650 · 1000 to build45% WR20 games
What players go
4TH ITEM
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build51.7% WR29 games
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build64% WR25 games
What players go
Based on 532 games · 47.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.