Updated patch 26.18 · 1.5M high-elo games
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Rakan

Rakan

Catcher · magic (AP) damage

50.4%Win rate
2%Pick rate
6KGames
BTier · Support

Rakan is a Catcher that deals magic (AP) damage and brings airborne, charm. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Rakan's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Fey Feathers
PassiveFey Feathers

Rakan periodically gains a shield.

Gleaming Quill
QGleaming Quill

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

Grand Entrance
WGrand Entrance

Dashes to a location, knocking up nearby enemies on arrival.

Battle Dance
EBattle Dance

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

The Quickness
RThe Quickness

Gains Move Speed, charming and dealing magic damage to enemies touched.

COMBAT PROFILE

Attack2
Defense4
Magic8
Difficulty5
PLAYING ASRakan
  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.
PLAYING AGAINSTRakan
  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.

CROWD CONTROL

Airborneignores tenacityFROMQ Gleaming QuillW Grand EntranceCharmtenacity helpsFROMR The Quickness

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.W
50.4% WR1,070 matches
SKILL PATH leveling order
Gleaming Quill (Q)Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.QGleaming Quill
14
15
17
18
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.WGrand Entrance
1
2
4
5
7
9
Battle Dance (E)Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.EBattle Dance
3
8
10
12
13
The Quickness (R)Gains Move Speed, charming and dealing magic damage to enemies touched.RThe Quickness
6
11
16
Guardian keystone
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
Domination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Celestial Opposition200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.Cost: 400→Zeke's Convergence300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build
Build every game
2ND ITEM
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build49.1% WR1169 games
What players go
3RD ITEM
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build53.3% WR1266 games
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.Cost: 2300 · 400 to build55.7% WR287 games
What players go
4TH ITEM
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.Cost: 2300 · 400 to build61.9% WR472 games
Bandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build61.8% WR251 games
Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build56.9% WR246 games
What players go

Based on 5814 games · 50.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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