Rakan is a Catcher that deals magic (AP) damage and brings airborne, charm. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Rakan's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveFey Feathers
Rakan periodically gains a shield.
QGleaming Quill
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
WGrand Entrance
Dashes to a location, knocking up nearby enemies on arrival.
EBattle Dance
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
RThe Quickness
Gains Move Speed, charming and dealing magic damage to enemies touched.
COMBAT PROFILE
Attack2
Defense4
Magic8
Difficulty5
PLAYING ASRakan
Rakan requires allies near him to make the most out of his tools.
Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
Danger is as fun as you let it be.
PLAYING AGAINSTRakan
Rakan's movement abilities forecast their destination. Try to use this to your advantage.
Champions with crowd control that can be applied quickly excel against Rakan.
Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.
CROWD CONTROL
Airborneignores tenacityFROMQ Gleaming QuillW Grand EntranceCharmtenacity helpsFROMR The Quickness
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.W
50.4% WR1,070 matches
SKILL PATH leveling order
Gleaming Quill (Q)Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.QGleaming Quill
14
15
17
18
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.WGrand Entrance
1
2
4
5
7
9
Battle Dance (E)Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.EBattle Dance
3
8
10
12
13
The Quickness (R)Gains Move Speed, charming and dealing magic damage to enemies touched.RThe Quickness
6
11
16
Guardian keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Ionian Boots of Lucidity10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.Cost: 900 · 350 to build
Most common
CORE
Celestial Opposition200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Zeke's Convergence300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build
Build every game
2ND ITEM
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build49.1% WR1169 games
What players go
3RD ITEM
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build53.3% WR1266 games
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build55.7% WR287 games
What players go
4TH ITEM
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build61.9% WR472 games
Bandlepipes200 Health
15 Ability Haste
20 Armor
20 Magic Resist
Fanfare
Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build61.8% WR251 games
Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build56.9% WR246 games
What players go
Based on 5814 games · 50.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.W→Gleaming Quill (Q)Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.Q
48.8% WR33 matches
SKILL PATH leveling order
Gleaming Quill (Q)Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.QGleaming Quill
2
10
12
13
Grand Entrance (W)Dashes to a location, knocking up nearby enemies on arrival.WGrand Entrance
1
3
5
7
8
9
Battle Dance (E)Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.EBattle Dance
4
14
15
17
The Quickness (R)Gains Move Speed, charming and dealing magic damage to enemies touched.RThe Quickness
6
11
16
Electrocute keystone
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Malignance90 Ability Power
600 Mana
15 Ability Haste
Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Cost: 2700 · 650 to build→Stormsurge90 Ability Power
15 Magic Penetration
6% Move Speed
Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.Cost: 2800 · 800 to build
Build every game
Based on 41 games · 48.8% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.