Blitzcrank is a Catcher that deals magic (AP) damage and brings airborne, silence. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Blitzcrank's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveMana Barrier
Blitzcrank gains a shield based on their mana when dropping to low health.
QRocket Grab
Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.
WOverdrive
Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.
EPower Fist
Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.
RStatic Field
Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
COMBAT PROFILE
Attack4
Defense8
Magic5
Difficulty4
PLAYING ASBlitzcrank
The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.
Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.
PLAYING AGAINSTBlitzcrank
Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.
Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.
CROWD CONTROL
Airborneignores tenacityFROME Power FistSilencetenacity helpsFROMR Static Field
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Rocket Grab (Q)Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.Q
50.4% WR742 matches
SKILL PATH leveling order
Rocket Grab (Q)Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.QRocket Grab
1
4
5
7
9
Overdrive (W)Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.WOverdrive
3
14
15
17
18
Power Fist (E)Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.EPower Fist
2
8
10
12
13
Static Field (R)Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.RStatic Field
6
11
16
Glacial Augment keystone
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Boots of Swiftness55 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Celestial Opposition200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build
Build every game
2ND ITEM
Zeke's Convergence300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build49.8% WR307 games
What players go
3RD ITEM
Zeke's Convergence300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build51.2% WR1032 games
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build50.3% WR189 games
What players go
4TH ITEM
Zeke's Convergence300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build54.7% WR492 games
Bandlepipes200 Health
15 Ability Haste
20 Armor
20 Magic Resist
Fanfare
Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build58.7% WR269 games
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build47.6% WR147 games
What players go
Based on 6781 games · 50.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.