Thresh is a Catcher that deals mixed damage and brings airborne, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Thresh's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveDamnation
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
QDeath Sentence
Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
WDark Passage
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
EFlay
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
RThe Box
A prison of walls that slow and deal damage if broken.
COMBAT PROFILE
Attack5
Defense6
Magic6
Difficulty7
PLAYING ASThresh
Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it.
Death Sentence and Flay can be combined in either cast order for powerful combinations.
Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection.
PLAYING AGAINSTThresh
Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.
Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.
CROWD CONTROL
Airborneignores tenacityFROME FlaySlowignores tenacityFROME FlayR The Box
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Death Sentence (Q)Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.Q→Flay (E)Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.E
51.1% WR4,373 matches
SKILL PATH leveling order
Death Sentence (Q)Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.QDeath Sentence
1
4
5
7
9
Dark Passage (W)Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.WDark Passage
3
14
15
17
18
Flay (E)Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.EFlay
2
8
10
12
13
The Box (R)A prison of walls that slow and deal damage if broken.RThe Box
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Boots of Swiftness55 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.Cost: 1000 · 700 to build
Most common
CORE
Celestial Opposition200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build
Build every game
2ND ITEM
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build57.2% WR346 games
What players go
3RD ITEM
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build55.5% WR5023 games
Zeke's Convergence300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build53% WR2838 games
What players go
4TH ITEM
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build55% WR1764 games
Zeke's Convergence300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Cost: 2200 · 700 to build55.9% WR1564 games
Frozen Heart75 Armor
400 Mana
20 Ability Haste
Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.Cost: 2500 · 600 to build56.9% WR969 games
What players go
Based on 19959 games · 51.1% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.