Updated patch 26.18 · 1.5M high-elo games
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Leona

Leona

Vanguard · mixed damage

51%Win rate
4%Pick rate
12KGames
ATier · Support

Leona is a Vanguard that deals mixed damage and brings stun, root, slow. Their hard CC is tenacity-reducible, so Mercury's Treads and tenacity items shorten their lockdown. Below is Leona's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.

ABILITIES

Sunlight
PassiveSunlight

Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.

Shield of Daybreak
QShield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.

Eclipse
WEclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.

Zenith Blade
EZenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.

Solar Flare
RSolar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.

COMBAT PROFILE

Attack4
Defense8
Magic3
Difficulty4
PLAYING ASLeona
  • Lead the charge and mark your foes with Sunlight before your allies deal damage.
  • Shield of Daybreak and Zenith Blade form a powerful offensive combo.
  • You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration.
PLAYING AGAINSTLeona
  • When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.
  • Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick.

CROWD CONTROL

Stuntenacity helpsFROMQ Shield of DaybreakR Solar FlareRoottenacity helpsFROME Zenith BladeSlowignores tenacityFROMR Solar Flare

Hover a crowd-control type to see which ability it comes from.

HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Eclipse (W)Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.W→Zenith Blade (E)Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.E
51% WR4,130 matches
SKILL PATH leveling order
Shield of Daybreak (Q)Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.QShield of Daybreak
1
14
15
17
18
Eclipse (W)Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.WEclipse
3
4
5
7
9
Zenith Blade (E)Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.EZenith Blade
2
8
10
12
13
Solar Flare (R)Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.RSolar Flare
6
11
16
Aftershock keystone
Resolve
Grasp of the UndyingGrasp of the Undying
AftershockAftershock
GuardianGuardian
DemolishDemolish
Font of LifeFont of Life
Shield BashShield Bash
ConditioningConditioning
Second WindSecond Wind
Bone PlatingBone Plating
OvergrowthOvergrowth
RevitalizeRevitalize
UnflinchingUnflinching
Precision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Celestial Opposition200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.Cost: 400→Locket of the Iron Solari200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build
Build every game
3RD ITEM
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.Cost: 2300 · 400 to build55.3% WR2627 games
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build51.1% WR748 games
What players go
4TH ITEM
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.Cost: 2300 · 400 to build59.3% WR1008 games
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build57.3% WR773 games
Bandlepipes200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build55% WR513 games
What players go
5TH ITEM
Thornmail150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build55.8% WR206 games
Knight's Vow200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.Cost: 2300 · 400 to build47.1% WR51 games
Protoplasm Harness600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Cost: 2600 · 900 to build46.8% WR47 games
What players go

Based on 11951 games · 51% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.

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