Nautilus is a Vanguard that deals magic (AP) damage and brings airborne, root, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Nautilus's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveStaggering Blow
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
QDredge Line
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
WTitan's Wrath
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
ERiptide
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
RDepth Charge
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
COMBAT PROFILE
Attack4
Defense6
Magic6
Difficulty6
PLAYING ASNautilus
While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
PLAYING AGAINSTNautilus
If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.Q
50.8% WR2,463 matches
SKILL PATH leveling order
Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.QDredge Line
1
4
5
7
9
Titan's Wrath (W)Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.WTitan's Wrath
2
8
10
12
13
Riptide (E)Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.ERiptide
3
14
15
17
18
Depth Charge (R)Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.RDepth Charge
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Inspiration
Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Celestial Opposition200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Locket of the Iron Solari200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Cost: 2200 · 700 to build
Build every game
3RD ITEM
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build56.5% WR3582 games
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build50.1% WR864 games
What players go
4TH ITEM
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build59.7% WR1436 games
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build53.1% WR572 games
Bandlepipes200 Health
15 Ability Haste
20 Armor
20 Magic Resist
Fanfare
Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Cost: 2300 · 800 to build60.3% WR527 games
What players go
5TH ITEM
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build58.2% WR244 games
Knight's Vow200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.Cost: 2300 · 400 to build64.7% WR170 games
Protoplasm Harness600 Health
20 Ability Haste
Lifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Cost: 2600 · 900 to build58.5% WR135 games
What players go
Based on 15868 games · 50.8% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Riptide (E)Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.E→Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.Q
47.4% WR73 matches
SKILL PATH leveling order
Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.QDredge Line
4
8
10
12
13
Titan's Wrath (W)Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.WTitan's Wrath
2
14
15
17
18
Riptide (E)Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.ERiptide
1
3
5
7
9
Depth Charge (R)Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.RDepth Charge
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Gustwalker HatchlingJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.Cost: 450
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Liandry's Torment60 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Cost: 3000 · 800 to build→Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build
Build every game
Based on 175 games · 47.4% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Riptide (E)Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.E→Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.Q
43.5% WR14 matches
SKILL PATH leveling order
Dredge Line (Q)Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.QDredge Line
2
8
10
12
13
Titan's Wrath (W)Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.WTitan's Wrath
1
14
15
17
18
Riptide (E)Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.ERiptide
3
4
5
7
9
Depth Charge (R)Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.RDepth Charge
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Ring18 Ability Power
90 Health
Drain
Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Rod of Ages45 Ability Power
350 Health
500 Mana
Timeless
This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.
Eternity
Taking damage from champions restores 10% of the damage as Mana.
Casting an ability heals for 25% of Mana spent.Cost: 2600 · 450 to build→Sunfire Aegis350 Health
50 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Cost: 2800 · 700 to build
Build every game
Based on 108 games · 43.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.