Rammus is a Vanguard that deals magic (AP) damage and brings airborne, taunt, slow. Some of their lockdown (airborne) ignores tenacity, so you dodge it; you can't cleanse or Merc' through it. Below is Rammus's highest-win-rate build from high-elo games; open the counter-build tool to tune it against your specific enemy team.
ABILITIES
PassiveSpiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
QPowerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
WDefensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
EFrenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him.
RSoaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
COMBAT PROFILE
Attack4
Defense10
Magic5
Difficulty5
PLAYING ASRammus
Powerball can be used as an effective escape mechanism.
Using taunt on a champion by your tower can cause the tower to attack your enemy.
Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
PLAYING AGAINSTRammus
Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Hover a crowd-control type to see which ability it comes from.
HIGHEST WIN-RATE BUILD
SKILL PRIORITY
Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.Q→Frenzying Taunt (E)Rammus taunts an enemy champion or monster into a reckless assault against him.E
52.5% WR972 matches
SKILL PATH leveling order
Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.QPowerball
2
4
5
7
9
Defensive Ball Curl (W)Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.WDefensive Ball Curl
1
14
15
17
18
Frenzying Taunt (E)Rammus taunts an enemy champion or monster into a reckless assault against him.EFrenzying Taunt
3
8
10
12
13
Soaring Slam (R)Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.RSoaring Slam
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Gustwalker HatchlingJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.Cost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build→Sunfire Aegis350 Health
50 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Cost: 2800 · 700 to build
Build every game
3RD ITEM
Hollow Radiance400 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Desolate
Killing an enemy deals magic damage around them.Cost: 2800 · 650 to build54.4% WR331 games
Dead Man's Plate350 Health
55 Armor
4% Move Speed
Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 15%.Cost: 2900 · 900 to build46.8% WR62 games
What players go
4TH ITEM
Jak'Sho, The Protean350 Health
45 Armor
45 Magic Resist
Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Cost: 3200 · 650 to build57.7% WR627 games
Protoplasm Harness600 Health
20 Ability Haste
Lifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Cost: 2600 · 900 to build66% WR250 games
Dead Man's Plate350 Health
55 Armor
4% Move Speed
Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 15%.Cost: 2900 · 900 to build65.7% WR134 games
What players go
5TH ITEM
Protoplasm Harness600 Health
20 Ability Haste
Lifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Cost: 2600 · 900 to build54.4% WR149 games
Jak'Sho, The Protean350 Health
45 Armor
45 Magic Resist
Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Cost: 3200 · 650 to build71.4% WR133 games
Randuin's Omen350 Health
75 Armor
Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.Cost: 2700 · 800 to build65.7% WR70 games
What players go
Based on 2393 games · 52.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Defensive Ball Curl (W)Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.W→Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.Q
51.9% WR10 matches
SKILL PATH leveling order
Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.QPowerball
4
12
15
17
18
Defensive Ball Curl (W)Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.WDefensive Ball Curl
1
3
5
7
9
Frenzying Taunt (E)Rammus taunts an enemy champion or monster into a reckless assault against him.EFrenzying Taunt
2
8
10
13
14
Soaring Slam (R)Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.RSoaring Slam
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
Doran's Shield110 Health
Enduring Focus
Restore 4 Health every 5 seconds.
After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions.Cost: 450Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build→Sunfire Aegis350 Health
50 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Cost: 2800 · 700 to build
Build every game
Based on 77 games · 51.9% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.
SKILL PRIORITY
Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.Q→Frenzying Taunt (E)Rammus taunts an enemy champion or monster into a reckless assault against him.E
46.5% WR11 matches
SKILL PATH leveling order
Powerball (Q)Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.QPowerball
1
4
5
7
9
14
Defensive Ball Curl (W)Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.WDefensive Ball Curl
15
17
18
Frenzying Taunt (E)Rammus taunts an enemy champion or monster into a reckless assault against him.EFrenzying Taunt
2
3
8
10
12
13
Soaring Slam (R)Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.RSoaring Slam
6
11
16
Aftershock keystone
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
SUMMONER SPELLS
BUILD PATH · win rate by item
STARTING
World AtlasCost: 400Health PotionConsume
Restores 120 Health over 15 seconds.Cost: 50
Best opening
BOOTS
Plated Steelcaps25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.Cost: 1200 · 600 to build
Most common
CORE
Celestial Opposition200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision.Cost: 400→Thornmail150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Cost: 2450 · 450 to build
Build every game
Based on 43 games · 46.5% win rate · challenger+grandmaster+master+emerald-diamond+platinum-emerald · patch 16.18.1.